public override void OnLevelLoaded(LoadMode mode) { EconomyManager em = Singleton <EconomyManager> .instance; DifficultyManager d = Singleton <DifficultyManager> .instance; if (mode == LoadMode.NewGame) { int moneyToAdd = (d.InitialMoney.Value - 70) * 100000; em.AddResource(EconomyManager.Resource.LoanAmount, moneyToAdd, ItemClass.Service.None, ItemClass.SubService.None, ItemClass.Level.None); } if (mode == LoadMode.NewGame || mode == LoadMode.LoadGame) { for (int i = 0; i < 3; i++) { EconomyManager.Bank bank = em.m_properties.m_banks[i]; EconomyManager.LoanInfo li = bank.m_loanOffers[0]; int newAmount = (int)Math.Round(li.m_amount * 0.01f * d.LoanMultiplier.Value); int newLength = (int)Math.Round(li.m_length * (1 + 0.01f * d.LoanMultiplier.Value) / 2f); // Halve the effect to prevent too long loan length. Helper.ValueChangedMessage(bank.m_bankName, "Loan amount", li.m_amount, newAmount); Helper.ValueChangedMessage(bank.m_bankName, "Loan length", li.m_length, newLength); li.m_amount = newAmount; li.m_length = newLength; bank.m_loanOffers[0] = li; em.m_properties.m_banks[i] = bank; } } Achievements.Update(); PrefabsManager.UpdatePrefabs(false); NetManager.UpdateSlopes(false); }
public override void OnLevelLoaded(LoadMode mode) { EconomyManager em = Singleton <EconomyManager> .instance; DifficultyManager d = Singleton <DifficultyManager> .instance; if (mode == LoadMode.NewGame) { int moneyToAdd = (d.InitialMoney.Value - 70) * 100000; em.AddResource(EconomyManager.Resource.LoanAmount, moneyToAdd, ItemClass.Service.None, ItemClass.SubService.None, ItemClass.Level.None); } if (mode == LoadMode.NewGame || mode == LoadMode.LoadGame) { for (int i = 0; i < 3; i++) { EconomyManager.Bank bank = em.m_properties.m_banks[i]; EconomyManager.LoanInfo li = bank.m_loanOffers[0]; li.m_amount = (int)Math.Round(0.01f * li.m_amount * d.LoanMultiplier.Value); li.m_length = (int)Math.Round(0.01f * li.m_length * d.LoanMultiplier.Value); bank.m_loanOffers[0] = li; em.m_properties.m_banks[i] = bank; //DebugOutputPanel.AddMessage(PluginManager.MessageType.Message, bank.m_bankName); } } Achievements.Update(); PrefabsManager.UpdatePrefabs(false); }
private void ScrollablePanel_eventVisibilityChanged(UIComponent component, bool value) { if (value) { return; } DifficultyManager d = Singleton <DifficultyManager> .instance; if (d != null && d.Modified) { d.Save(); PrefabsManager.UpdatePrefabs(true); } }