コード例 #1
0
ファイル: Magentaur.cs プロジェクト: EttienneS/Contingency
        public override void Update()
        {
            if (_memory.Count >= 5)
            {
                _memory.RemoveAt(0);
            }

            _memory.Add(CurrentTile);

            VisibleTiles.Add(CurrentTile);

            LookForFood();

            LookForDanger();

            if (_targetTile == null && CurrentHunger > 5 && _foodSource != null)
            {
                // is hungry and has a known food source with no other targets
                _targetTile = _foodSource;
            }

            MoveToTarget();

            TryToEat();
        }
コード例 #2
0
ファイル: WorldModel.cs プロジェクト: EttienneS/Contingency
        public WorldModel(short tileSize)
        {
            TileSize = tileSize;

            int biomes = Enum.GetNames(typeof(Biome)).Length;
            for (short x = 0; x < TilesHeight; x++)
            {
                for (short y = 0; y < TilesWidth; y++)
                {
                    Tiles[x, y] = new Tile(x, y, (Biome)MathHelper.Random.Next(0, biomes), TileSize, TileSize);

                    if (Tiles[x, y].Biome == Biome.Forest1 && MathHelper.Random.Next(1, 100) > 75)
                    {
                        Tiles[x, y].AddContent(new Grass());
                    }

                    if (Tiles[x, y].Biome == Biome.Forest3 && MathHelper.Random.Next(1, 100) > 95)
                    {
                        Tiles[x, y].AddContent(new Tree());
                    }

                    if (MathHelper.Random.Next(1, 100) > 80)
                    {
                        Tiles[x, y].AddContent(new Rock());
                    }

                    if (MathHelper.Random.Next(1, 1000) > 998)
                    {
                        Tiles[x, y].AddContent(new Flint());
                    }
                }
            }

            // critters, ai is still broken, figure out movespeed first
            //for (short i = 0; i < 1000; i++)
            //{
            //    Tiles[MathHelper.Random.Next(1, TilesWidth - 1), MathHelper.Random.Next(1, TilesHeight - 1)].AddContent(new Magentaur());
            //}

            Player = new Player();

            Tiles[MathHelper.Random.Next(1, TilesWidth - 1), MathHelper.Random.Next(1, TilesHeight - 1)].AddContent(Player);

            // Blueriors are immobile, useful for testing combat
            //Tiles[Player.CurrentTile.X, Player.CurrentTile.Y - 1].AddContent(new Bluerior());
            //Tiles[Player.CurrentTile.X, Player.CurrentTile.Y - 1].AddContent(new Bluerior());
            //Tiles[Player.CurrentTile.X, Player.CurrentTile.Y - 1].AddContent(new Bluerior());

            ViewOffset = new Vector2(Player.CurrentTile.X * TileSize - 8 * tileSize, Player.CurrentTile.Y * TileSize - 8 * TileSize);
        }
コード例 #3
0
ファイル: Flint.cs プロジェクト: EttienneS/Contingency
 public void Use(Tile currentTile)
 {
     List<Tile> tiles = new List<Tile> { currentTile };
     IlluminationHelper.Illuminate(this, tiles, IlluminatedTiles, true);
 }
コード例 #4
0
ファイル: Magentaur.cs プロジェクト: EttienneS/Contingency
        private void LookForDanger()
        {
            Tile dangerTile = null;
            foreach (Tile t in VisibleTiles.Where(t => t.TileContents.Count > 0))
            {
                foreach (IEntity e in t.TileContents.Where(f => f is IFeeder))
                {
                    IAnimate animate = e as IAnimate;
                    IFeeder feeder = e as IFeeder;
                    if (feeder.DesiredFood.HasFlag(ProvidesFoodType) && animate != null && animate.Damage > Damage)
                    {
                        // this thing eats and what it eats is me
                        dangerTile = t;
                        break;
                    }
                }
            }

            if (dangerTile != null)
            {
                // run away this thing potentially wants to eat me
                int maxDist = 0;
                foreach (Tile visTile in VisibleTiles)
                {
                    if (visTile == dangerTile) continue;

                    int tileDistance = Math.Abs((visTile.X - CurrentTile.X)) + Math.Abs((visTile.Y - CurrentTile.Y));
                    if (tileDistance > maxDist)
                    {
                        maxDist = tileDistance;
                        _targetTile = visTile;
                    }
                }
            }

            if (_foodSource != null && _targetTile != _foodSource)
            {
                // no danger, amble around
                _targetTile = null;
            }
        }
コード例 #5
0
ファイル: Magentaur.cs プロジェクト: EttienneS/Contingency
        private void TryToEat()
        {
            if (CurrentHunger > -10)
            {
                for (int i = 0; i < CurrentTile.TileContents.Count; i++)
                {
                    IEntity e = CurrentTile.TileContents[i];

                    IEdible edible = e as IEdible;

                    if (edible != null && edible.ProvidesFoodType != 0 && DesiredFood.HasFlag(edible.ProvidesFoodType))
                    {
                        IAnimate animate = e as IAnimate;
                        if (animate != null)
                        {
                            if (animate.Health > 0)
                            {
                                // attack
                                animate.Health -= Damage;
                                Health -= animate.Damage;
                            }
                            else
                            {
                                CurrentHunger -= edible.GetEaten();
                            }
                        }
                    }
                }
            }
            else
            {
                // full
                if (_targetTile == _foodSource)
                    _targetTile = null;
            }
        }
コード例 #6
0
ファイル: Magentaur.cs プロジェクト: EttienneS/Contingency
        private void LookForFood()
        {
            if (_foodSource == null || CurrentHunger > 20)
            {
                // search for a tile with food on it
                Tile closest = null;
                int distance = int.MaxValue;
                foreach (Tile t in VisibleTiles.Where(t => t.TileContents.Count > 0))
                {
                    foreach (IEntity e in t.TileContents)
                    {
                        if (e == this || e.GetType() == GetType())
                        {
                            continue;
                        }

                        IEdible edible = e as IEdible;

                        if (edible == null)
                        {
                            continue;
                        }

                        if (edible.ProvidesFoodType != 0 && DesiredFood.HasFlag(edible.ProvidesFoodType))
                        {
                            if (closest == null)
                            {
                                closest = t;
                                distance = Math.Abs(CurrentTile.X - t.X) + Math.Abs(CurrentTile.Y - t.Y);
                            }
                            else
                            {
                                int newDistance = Math.Abs(CurrentTile.X - t.X) + Math.Abs(CurrentTile.Y - t.Y);
                                if (newDistance < distance)
                                {
                                    closest = t;
                                    distance = newDistance;
                                }
                            }
                        }
                    }
                }
                if (closest != null)
                    _foodSource = closest;
            }
        }
コード例 #7
0
ファイル: Creature.cs プロジェクト: EttienneS/Contingency
        public bool Move(Tile targetTile)
        {
            // always 0, 1 or 2
            int distance = Math.Abs((CurrentTile.X - targetTile.X)) + Math.Abs((CurrentTile.Y - targetTile.Y));

            if (distance <= 2)
            {
                CurrentTile.Move(this, targetTile);

                return true;
            }

            return false;
        }
コード例 #8
0
ファイル: View.cs プロジェクト: EttienneS/Contingency
        private static Texture2D GetTexture(Tile tile, GraphicsDevice device)
        {
            string name = "Tile:" + tile.Biome;

            if (!CachedTextures.ContainsKey(name))
            {
                Texture2D texture = new Texture2D(device, tile.Width, tile.Height);

                Color color;
                switch (tile.Biome)
                {
                    case Biome.Forest1:
                        color = Color.Green;
                        break;

                    case Biome.Forest2:
                        color = Color.DarkGreen;
                        break;

                    case Biome.Forest3:
                        color = Color.ForestGreen;
                        break;

                    default:
                        color = Color.White;
                        break;
                }

                Color[] texData = new Color[tile.Width * tile.Height];

                bool toggle = true;
                for (int i = 0; i < texData.Length; i++)
                {
                    if (i % tile.Width == 0 || i >= texData.Length - tile.Height)
                    {
                        if (toggle)
                        {
                            texData[i] = color;
                            toggle = false;
                        }
                        else
                        {
                            texData[i] = Color.Black;
                            toggle = true;
                        }
                    }
                    else
                    {
                        texData[i] = color;
                    }
                }

                texture.SetData(texData);

                CachedTextures.Add(name, texture);
            }

            return CachedTextures[name];
        }
コード例 #9
0
ファイル: Tile.cs プロジェクト: EttienneS/Contingency
        internal void Move(IEntity entity, Tile tile)
        {
            if (!tile.Passable(entity))
                return;

            tile.AddContent(entity);
            TileContents.Remove(entity);
        }
コード例 #10
0
ファイル: Controller.cs プロジェクト: EttienneS/Contingency
        private static void UpdateTileStatics(Tile tile, WorldModel worldModel)
        {
            for (int i = 0; i < tile.TileContents.Count; i++)
            {
                LivingEntity e = tile.TileContents[i] as LivingEntity;

                if (e != null)
                {
                    IAnimate animate = e as IAnimate;
                    if (animate != null)
                    {
                        if (animate.Health <= 0)
                        {
                            // unit is dead
                            continue;
                        }
                    }

                    ISighted sighted = e as ISighted;
                    if (sighted != null)
                    {
                        sighted.VisibleTiles = worldModel.GetVisibleTiles(tile.X, tile.Y, sighted);
                    }

                    IMobile mobile = e as IMobile;
                    if (mobile != null)
                    {
                        mobile.AdjacentTiles = worldModel.GetAdjacentTiles(tile.X, tile.Y);
                    }

                    IFeeder feeder = e as IFeeder;
                    if (feeder != null)
                    {
                        feeder.CurrentHunger += feeder.HungerRate;

                        ILiving living = e as ILiving;
                        if (feeder.CurrentHunger > 50 && living != null)
                        {
                            living.Health -= feeder.HungerRate;
                        }
                    }

                    IIlluminator iluminator = e as IIlluminator;
                    if (iluminator != null)
                    {
                        iluminator.Illuminate();
                    }
                }
            }
        }
コード例 #11
0
ファイル: Controller.cs プロジェクト: EttienneS/Contingency
        private static void UpdateTileDynamics(Tile tile, List<IEntity> processedEntities, WorldModel worldModel)
        {
            for (int i = 0; i < tile.TileContents.Count; i++)
            {
                LivingEntity e = tile.TileContents[i] as LivingEntity;

                if (e != null && !processedEntities.Contains(e))
                {
                    IAnimate animate = e as IAnimate;
                    if (animate != null)
                    {
                        if (animate.Health <= 0)
                        {
                            // unit is dead
                            processedEntities.Add(e);
                            continue;
                        }
                    }

                    e.Update();

                    // entity moved or died
                    if (e.CurrentTile != tile)
                    {
                        i--;
                    }

                    processedEntities.Add(e);
                }
            }
        }
コード例 #12
0
ファイル: WorldModel.cs プロジェクト: EttienneS/Contingency
        public Color GetAmbientColor(Tile tile)
        {
            if (tile.Illuminators.Count > 0 || tile.TileContents.Any(entity => entity.Illuminated))
            {
                return Color.White;
            }

            UpdateAmbient();
            return _ambientColor;
        }
コード例 #13
0
ファイル: WorldModel.cs プロジェクト: EttienneS/Contingency
        public void AddTile(List<Tile> tiles, Tile tile)
        {
            if (tile == null)
                return;

            if (!tiles.Contains(tile))
                tiles.Add(tile);
        }