private void ReloadValues() { engine = new CombatEngine(); playerHPLabel.Visible = false; enemyHPLabel.Visible = false; nextTurnButton.Visible = false; nextTurnButton.Enabled = false; shadButton.Visible = true; shadButton.Enabled = true; ivanButton.Visible = true; ivanButton.Enabled = true; feyButton.Visible = true; feyButton.Enabled = true; battleTextBox.Clear(); }
private void Form1_Load(object sender, EventArgs e) { engine = new CombatEngine(); nextTurnButton.Focus(); }