コード例 #1
0
 // instance variables - replace the example below with your own
 public DiceGame()
 {
     d1 = new Die(r);
     d2 = new Die(r);
 }
コード例 #2
0
        static bool validLimit = false;      //holds flag to see if a valid score limit has been entered

        static void Main(string[] args)      //entry point
        {
            //decalarations
            Random rand    = new Random();  //initialise instance of random class
            Die    Die1    = new Die(rand); //initilase 5 instances of die class to create 5 dice
            Die    Die2    = new Die(rand); //pass random number to each object so that the number is unique
            Die    Die3    = new Die(rand);
            Die    Die4    = new Die(rand);
            Die    Die5    = new Die(rand);
            Player player1 = new Player(); //initialise 2 instance of player class to create 2 players
            Player player2 = new Player();

            int[]        currentRoll    = new int[5];         //initialise integer array with a length of 5 elements for use with holding the current roll of all 5 dice
            List <int[]> player1History = new List <int[]>(); //intialise list of integer arrays to hold the roll history of player 1 and player 2
            List <int[]> player2History = new List <int[]>();

            //code
            do //start of do while loop
            {
                Console.Write("Please enter the score limit for this game: ");
                try                                                    //code that should be executed
                {
                    ScoreLimit = Convert.ToUInt32(Console.ReadLine()); //takes entered value and converts it into an unsigned integer to be stored in the scoreLimit variable
                    validLimit = true;                                 //allows the loop to be exited
                }
                catch (FormatException)                                //catches inputs of letters and other non-numeric values
                {
                    Console.WriteLine("Please only enter numbers.");
                    //loop continues
                }
                catch (OverflowException) //catches inputs outside the range of unisigned integers (negative to more than 4,294,967,295)
                {
                    Console.WriteLine("Please only enter numbers greater than 0 and less than 4,294,967,295.");
                    //loop continues
                }
            } //end of do while loop
            while (validLimit == false); //loop runs while the score limit is not valid. Repeats until a valid limit is set.

            while (player1.Score < scoreLimit && player2.Score < scoreLimit)                                                        //while loop for taking turns //exits only when score limit reached
            {
                Console.WriteLine("");                                                                                              //Adds line space for better formatting
                checkCurrentPlayer();                                                                                               //executes method

                Console.Write("Press spacebar to roll the dice normally OR press any other key to throw dice once for x2 points."); //states how to throw and rules
                userSelection = Console.ReadKey();                                                                                  //stores the user's key press as the userSelection variable

                Console.WriteLine("\nRolling dice...");                                                                             //Alerts user and rolls all 5 dice
                Die1.roll();
                Die2.roll();
                Die3.roll();
                Die4.roll();
                Die5.roll();

                currentRoll[0] = Die1.getNumberOnTop(); //stores each roll inside an array named currentRoll
                currentRoll[1] = Die2.getNumberOnTop();
                currentRoll[2] = Die3.getNumberOnTop();
                currentRoll[3] = Die4.getNumberOnTop();
                currentRoll[4] = Die5.getNumberOnTop();

                Console.WriteLine("{0} {1} {2} {3} {4}", Die1.getNumberOnTop(), Die2.getNumberOnTop(), Die3.getNumberOnTop(), Die4.getNumberOnTop(), Die5.getNumberOnTop());
                //outputs the rolls for each die

                switch (checkSelection(userSelection))                                                            //switch case statement for executing code depending on whether spacebar was pressed or not
                {                                                                                                 //uses method to return numerical values
                case 1:                                                                                           //spacebar pressed = normal throw
                    if (checkReroll(currentRoll) != -1)                                                           //checks to see if two of a kind is rolled. If -1 is returned, there is no two of a kind and the statemnt is skipped.
                    {
                        Console.Write("Two-of-a-kind detected! Press any key to rethrow the remaining dice.");    //alert player
                        Console.ReadKey();                                                                        //allow them time to read and throw dice again

                        Console.WriteLine("\nRolling dice...");                                                   //alert user of dice rolls
                        Console.WriteLine("The first two dice will contain the numbers from the previous roll."); //alert user that the first 2 dice contain the two of a kind
                        Die1.setNumberOnTop(checkReroll(currentRoll));                                            //set first 2 dice to the values of the two of a kind
                        Die2.setNumberOnTop(checkReroll(currentRoll));                                            //method used to return the values
                        Die3.roll();                                                                              //roll remaining 3 dice
                        Die4.roll();
                        Die5.roll();

                        currentRoll[0] = Die1.getNumberOnTop();     //overwrites each roll's new values inside an array named currentRoll
                        currentRoll[1] = Die2.getNumberOnTop();
                        currentRoll[2] = Die3.getNumberOnTop();
                        currentRoll[3] = Die4.getNumberOnTop();
                        currentRoll[4] = Die5.getNumberOnTop();

                        Console.WriteLine("{0} {1} {2} {3} {4}", Die1.getNumberOnTop(), Die2.getNumberOnTop(), Die3.getNumberOnTop(), Die4.getNumberOnTop(), Die5.getNumberOnTop());
                        // output the new rolls for each die
                    }
                    /*** Scoring ***/
                    if (currentPlayer == 1)                                        //checks to see if the current player is player 1
                    {
                        player1History.Add(currentRoll.ToArray());                 //Adds the array of rolled values for this turn to list used to hold game history for player 1 //The array is converted another array so that it is not affected by altering the currentRoll array on each turn
                        player1.Score += checkDice(currentRoll, false);            //Adds the appropriate amount of score to player 1 //an argument of false = regular points
                        Console.WriteLine("Player 1's score: {0}", player1.Score); //outputs player 1's score
                    }
                    if (currentPlayer == 2)                                        //checks to see if the current player is player 2
                    {
                        player2History.Add(currentRoll.ToArray());                 //Adds the array of rolled values for this turn to list used to hold game history for player 2 //The array is converted another array so that it is not affected by altering the currentRoll array on each turn
                        player2.Score += checkDice(currentRoll, false);            //Adds the appropriate amount of score to player 2 //an argument of false = regular points
                        Console.WriteLine("Player 2's score: {0}", player2.Score); //outputs player 2's score
                    }
                    break;                                                         //end of case 1

                default:                                                           //press any other key = roll all dice once for double points
                    if (currentPlayer == 1)                                        //checks to see if the current player is player 1
                    {
                        player1History.Add(currentRoll.ToArray());                 //Adds the array of rolled values for this turn to list used to hold game history for player 1 //The array is converted another array so that it is not affected by altering the currentRoll array on each turn
                        player1.Score += checkDice(currentRoll, true);             //Adds the appropriate amount of score to player 1 //an argument of true = double points
                        Console.WriteLine("Double points added if applicable.");   //alert user of possible double points
                        Console.WriteLine("Player 1's score: {0}", player1.Score); //outputs player 1's score
                    }
                    if (currentPlayer == 2)
                    {
                        player2History.Add(currentRoll.ToArray());                 ///Adds the array of rolled values for this turn to list used to hold game history for player 2 //The array is converted another array so that it is not affected by altering the currentRoll array on each turn
                        player2.Score += checkDice(currentRoll, true);             //Adds the appropriate amount of score to player 2 //an argument of true = double points
                        Console.WriteLine("Double points added if applicable.");   //alert user of possible double points
                        Console.WriteLine("Player 2's score: {0}", player2.Score); //outputs player 2's score
                    }
                    break;                                                         //end of default case
                }//end of switch statement

                player++; //increment player count change current player for next turn
            }//end of while loop

            if (player1.Score >= scoreLimit)                 //checks to see if player 1 has hit the score limit
            {
                Console.WriteLine("Player 1 Wins!");         //alert players
            }
            if (player2.Score >= scoreLimit)                 //checks to see if player 2 has hit the score limit
            {
                Console.WriteLine("Player 2 Wins!");         //alert players
            }
            Console.WriteLine("\nDisplaying History:");      //alerts users that the history of the game is going to be shown
            Console.WriteLine("\nPlayer 1:");                //history for player 1
            foreach (int[] diceRolls in player1History)      //loop that iterates through each integer array with the player1History list
            {
                Console.Write("Turn {0}: ", ++player1Turns); //Shows which turn the displayed rolls were thrown on //pre-increments on each iteration to avoid over-incrementation
                foreach (int roll in diceRolls)              //loop that iterates through each integer within the diceRolls array
                {
                    Console.Write(roll + " ");               //outputs the roll and a space afterwards for better formatting
                    total += roll;                           //adds the roll to the total
                }
                Console.WriteLine("Total: {0}", total);      //outputs the total for this turn
                total           = 0;                         //reset total back to zero for next turn
                player1Average += diceRolls.Average();       //calculates average for each roll and adds together
            }
            player1Average /= (player1Turns);                //divides sum of averages of each roll by number of turns to produce overall average

            Console.WriteLine("\nPlayer 2:");                //history for player 1
            foreach (int[] diceRolls in player2History)      //loop that iterates through each integer array with the player2History list
            {
                Console.Write("Turn {0}: ", ++player2Turns); //Shows which turn the displayed rolls were thrown on //pre-increments on each iteration to avoid over-incrementation
                foreach (int roll in diceRolls)              //loop that iterates through each integer within the diceRolls array
                {
                    Console.Write(roll + " ");               //outputs the roll and a space afterwards for better formatting
                    total += roll;                           //adds the roll to the total
                }
                Console.WriteLine("Total: {0}", total);      //outputs the total for this turn
                total           = 0;                         //reset total back to zero for next roll
                player2Average += diceRolls.Average();       //calculates average for each roll and adds together
            }
            player2Average /= (player2Turns);                //divides sum of averages of each roll by number of turns to produce overall average

            /*** Statistics ***/
            Console.WriteLine("\nTotal number of turns: {0}", player1Turns + player2Turns);                //outputs the total number of turns during the game

            Console.WriteLine("Average of all throws for player 1: {0}", (int)Math.Round(player1Average)); //output average dice roll for player 1 //Math.Round() used to provide accurate conversion from double to int as opposed to Convert.ToInt32()
            //parsed as int
            Console.WriteLine("Average of all throws for player 2: {0}", (int)Math.Round(player2Average)); //output average dice roll for player 1 //Math.Round() used to provide accurate conversion from double to int as opposed to Convert.ToInt32()
            //parsed as int
            exit();                                                                                        //allows user to see roll history before game closes
        }