コード例 #1
0
        /// <summary>
        /// Manufactures a random diagram
        /// </summary>
        /// <param name="diagramName"></param>
        /// <returns></returns>
        Serializablediagram IdiagramSerializer.Loaddiagram(string diagramName)
        {
            var diagram = _saveddiagrams.SingleOrDefault(s => s.diagramName == diagramName);

            return(diagram);

            // create a random diagram
            var numberOfNodes      = UnityEngine.Random.Range(10, 40);
            var numberOfConnectors = UnityEngine.Random.Range(numberOfNodes * 2, numberOfNodes * 5);
            var nodeList           = new List <SerializableNode>();

            for (int i = 0; i < numberOfNodes; i++)
            {
                var newNode = new SerializableNode(Guid.NewGuid(), i.ToString(), "", Color.blue);
                nodeList.Add(newNode);
            }

            var connectorList = new List <SerializableConnector>();

            for (int i = 0; i < numberOfConnectors; i++)
            {
                var nodeInd    = UnityEngine.Random.Range(0, numberOfNodes);
                var originNode = nodeList[nodeInd];

                nodeInd = UnityEngine.Random.Range(0, numberOfNodes);
                var endNode = nodeList[nodeInd];

                var newConnector = new SerializableConnector(originNode.uniqueID, endNode.uniqueID);
                connectorList.Add(newConnector);
            }

            var sdiagram = new Serializablediagram("Random diagram - " + Guid.NewGuid().ToString(), nodeList, connectorList);

            return(sdiagram);
        }
コード例 #2
0
ファイル: NodeFactory.cs プロジェクト: LukeSawyers/GraphMR
        /// <summary>
        /// Creates a node from a serialized node
        /// </summary>
        /// <param name="diagram"></param>
        /// <returns></returns>
        public static Node CreateNode(Diagram diagram, SerializableNode serializedNode)
        {
            GameObject newNodeObj = Instantiate(Instance._nodeTypes.Single(n => n.NodeTypeName == serializedNode.type).NodeObject);

            newNodeObj.transform.parent = diagram.transform;

            Node newNode = newNodeObj.AddComponent <Node>();

            newNode.name     = serializedNode.name;
            newNode.UniqueID = serializedNode.uniqueID;
            newNode.NodeType = serializedNode.type;

            return(newNode);
        }