コード例 #1
0
ファイル: WeaponFactory.cs プロジェクト: PhilipGeil/Diablo
        /// <summary>
        /// Creates a mace
        /// </summary>
        /// <param name="oneHand"></param>
        /// <param name="name"></param>
        /// <param name="minDmg"></param>
        /// <param name="maxDmg"></param>
        /// <param name="rarity"></param>
        /// <param name="aps"></param>
        /// <param name="nop"></param>
        /// <param name="id"></param>
        /// <returns></returns>
        private Weapon CreateMace(bool oneHand, string name, int minDmg, int maxDmg, string rarity, double aps, int nop, int id)
        {
            Weapon mace = new Mace(name, minDmg, maxDmg, rarity, aps, oneHand, nop, id);

            GetDamage(mace);
            GetProperties(mace, oneHand);
            return(mace);
        }
コード例 #2
0
ファイル: WeaponFactory.cs プロジェクト: NioArk/WeaponShop
        public static Weapon ForgeMace(int type)
        {
            Mace dagger;

            if (type == 0)
            {
                dagger = new Mace("Cudgel", 8, new Rarity());
            }

            if (type == 1)
            {
                dagger = new Mace("Morning Star", 17, new Rarity());
            }

            if (type == 2)
            {
                dagger = new Mace("War Gavel", 30, new Rarity());
            }

            else
            {
                dagger = new Mace("Bludgeon", 18, new Rarity());
            }

            if (dagger.Rarity.RarityLevel == 1)
            {
                dagger.AddPrimaryStats(Primary.GetPrimaries(1));
                dagger.AddSecondaryStats(Secondary.GetSecondaries(1));
                dagger.AddMagicStats(Magic.GetMagic(2));
            }

            else if (dagger.Rarity.RarityLevel == 2)
            {
                dagger.AddPrimaryStats(Primary.GetPrimaries(2));
                dagger.AddSecondaryStats(Secondary.GetSecondaries(2));
                dagger.AddMagicStats(Magic.GetMagic(4));
            }

            else if (dagger.Rarity.RarityLevel == 3)
            {
                dagger.AddPrimaryStats(Primary.GetPrimaries(3));
                dagger.AddSecondaryStats(Secondary.GetSecondaries(3));
                dagger.AddMagicStats(Magic.GetMagic(6));
            }

            return(dagger);
        }