public static Coroutine RunCoroutine(IEnumerator cor) { if (sInitilized && cor != null) { return sInstance.StartCoroutine(cor); } else { return null; } }
public static Coroutine RunCoroutine(IEnumerator cor) { if (sInitilized && cor != null) { return(sInstance.StartCoroutine(cor)); } else { #if UNITY_EDITOR if (!sInitilized && Application.isPlaying) { RTLog.LogError(LogCat.Game, "MainThread not initialized."); } #endif return(null); } }