protected override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); float speed = camera.Speed * 2.0f; if (Keyboard[Key.Escape]) { Exit(); } if (Keyboard[Key.W]) { camera.MoveView(speed); } if (Keyboard[Key.S]) { camera.MoveView(-speed); } if (Keyboard[Key.A]) { camera.StrafeView(-speed); } if (Keyboard[Key.D]) { camera.StrafeView(speed); } if (Keyboard[Key.P]) { Core.ChangeWireframeMode(); } }