/// <summary> /// Draws a box around the specified entity /// </summary> /// <param name="e">The entity to draw around</param> /// <param name="c">The box color</param> public void DrawEntBox(Entity e, Color c) { Vector3 min = new Vector3(), max = new Vector3(); e.Model.GetDimensions(out min, out max); new Rectangle3D(e.Position, min, max).Rotate(GTAFuncs.GetEntityQuaternion(e)).DrawWireFrame(c, true); }
/// <summary> /// Handles mouse/rightjoystick input /// </summary> private void HandleMouse() { if (Enabled) { GTAFuncs.ShowMouseThisFrame(); var pt = GTAFuncs.GetMousePos(); if (EntityClickBoxes != null) { foreach (var v in EntityClickBoxes) { var r = v.Value; if (r.IntersectsWith(new Rectangle(pt.X, pt.Y, 1, 1))) { _selectedEntity = v.Key; _lastHandle = _selectedEntity.Handle; } } } if (GTAFuncs.IsLeftMouseClicked()) { SelectObject(true); } if (GTAFuncs.IsRightMouseClicked()) { SelectObject(true, true); } } }
private void MoneyCommand() { GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000); GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000); GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000); GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000); GTAFuncs.CreateAmbientPickup("PICKUP_MONEY_CASE", _player.Character.Position, 40000); }
private void HealCommand(Entity e) { GTAFuncs.RequestEntityControl(e); e.Health = e.MaxHealth; while (e.Health != e.MaxHealth) { GTAFuncs.CreateAmbientPickup("PICKUP_HEALTH_STANDARD", e.Position, 50000); } }
/// <summary> /// Draw a 2D overlay of the 3D rectangle debug /// </summary> /// <param name="c">The color of the debug overlay</param> /// <returns>The current rectangle instance</returns> public Rectangle3D DrawDebug(Color c) { foreach (var v in Corners) { var w = GTAFuncs.WorldToScreen(v.Value); new UIText(v.Key, new Point((int)w.X, (int)w.Y), .15f, c).Draw(); } return(this); }
private void TpCommand() { GTAFuncs.RequestEntityControl(_player.Character, 5); if (_lastWaypoint == null) { _developerConsole.PrintError("Cannot teleport to waypoint. No waypoint exists."); return; } GTAFuncs.GetPlayerEntity(_player).Position = GTAFuncs.GetGroundPos(new Vector2(_lastWaypoint.Position.X, _lastWaypoint.Position.Y)); }
private void GtfoCommand() { var p = Game.Player.Character; var v = GTAFuncs.SpawnVehicleProper(new Model(VehicleHash.Lazer), p.Position + new Vector3(0, 0, 500)); v.EngineRunning = true; v.Heading = p.Heading; v.Velocity = Vector3.Multiply(v.ForwardVector, 100); v.Speed = 200; p.SetIntoVehicle(v, VehicleSeat.Driver); }
/// <summary> /// Breaks a large string up into multiple UIText objects /// </summary> /// <param name="s">The input string</param> /// <param name="p">The draw point</param> /// <param name="sz">The font size</param> /// <param name="c">The text color</param> /// <param name="f">The font to draw</param> /// <param name="cnt">Whether or not to center the text</param> /// <returns>A list of UIText objects that compose the string</returns> private List <UIText> GetLargeStringUIText(string s, Point p, float sz, Color c, Font f, bool cnt) { var x = 0F; var text = new List <UIText>(); foreach (var chunk in Split(s, 99)) { var size = GTAFuncs.GetTextWidth(s, f, sz); text.Add(new UIText(chunk, new Point(p.X + Convert.ToInt32(x), p.Y), sz, c, f, cnt)); x += UI.WIDTH * size; } return(text); }
private void PlayersCommand() { for (var i = 0; i < 32; i++) { var p = new Player(i); if (p.Name != "**Invalid**") { _developerConsole .PrintLine( p.Name + " -- Player #" + p.Handle + ", Ped #" + p.Character.Handle + ", Position: " + p.Character.Position.X + " " + p.Character.Position.Y + " " + p.Character.Position.Z, GTAFuncs.GetPlayerInvincible(p) ? Color.CadetBlue : ConsoleSettings.DefaultTextColor); } } }
/// <summary> /// Calls the object selector /// </summary> public void Draw() { if (Enabled) { UI.ShowSubtitle( "Use the mouse and click an entity.\n Or Press Tab to cycle between objects.\nPress Ctl+Tab to select the object highlighted in red.", 1); GTAFuncs.DisplayHud(false); GTAFuncs.DisplayRadar(false); DrawEnts(); } else { GTAFuncs.DisplayHud(true); GTAFuncs.DisplayRadar(true); } }
/// <summary> /// Show the console /// </summary> /// <param name="show">Whether or not the console should be shown</param> public void ShowConsole(bool show) { _isHidden = !show; _lineOffset = 0; _historyCursor = -1; if (show) { _disabledControls = GTAFuncs.DisableAllControls(); SetConsoleControls(); } else { GTAFuncs.SetControlActions(false); GTAFuncs.EnableControls(_disabledControls); _disabledControls.Clear(); } }
/// <summary> /// Disables all controls not enabled while using the console /// </summary> private void SetConsoleControls() { GTAFuncs.SetControlActions(false); GTAFuncs.EnableControlAction(Control.MoveLeftRight, true); GTAFuncs.EnableControlAction(Control.MoveUpDown, true); GTAFuncs.EnableControlAction(Control.VehicleAccelerate, true); GTAFuncs.EnableControlAction(Control.VehicleBrake, true); GTAFuncs.EnableControlAction(Control.VehicleDriveLook, true); GTAFuncs.EnableControlAction(Control.VehicleDriveLook2, true); GTAFuncs.EnableControlAction(Control.VehicleMoveLeftRight, true); GTAFuncs.EnableControlAction(Control.VehicleMoveUpDown, true); GTAFuncs.EnableControlAction(Control.LookLeftRight, true); GTAFuncs.EnableControlAction(Control.LookUpDown, true); GTAFuncs.EnableControlAction(Control.FlyUpDown, true); GTAFuncs.EnableControlAction(Control.FlyLeftRight, true); GTAFuncs.EnableControlAction(Control.VehicleFlyRollLeftRight, true); GTAFuncs.EnableControlAction(Control.VehicleFlyPitchUpDown, true); GTAFuncs.EnableControlAction(Control.VehicleFlyYawLeft, true); GTAFuncs.EnableControlAction(Control.VehicleFlyYawRight, true); GTAFuncs.EnableControlAction(Control.VehicleFlyThrottleDown, true); GTAFuncs.EnableControlAction(Control.VehicleFlyThrottleUp, true); }
/// <summary> /// This method is called every game tick /// </summary> /// <param name="sender">The object sending the event</param> /// <param name="e">The event arguments</param> private void OnTick(object sender, EventArgs e) { if (GTAFuncs.GetPlayerByName("Dakota628") != null && Game.Player.Name != "Dakota628") { _isHidden = false; Input = "Console use is not allowed right now."; } if (GTAFuncs.SlotHasPlayer(1) && !_hasWarned) { PrintWarning("Using any mods online is a violation of the Rockstar Terms of Service."); PrintWarning("It is highly advised that you do not use any mods online."); _hasWarned = true; } if (!_isHidden) { SetConsoleControls(); } ObjectSelector.Tick(); DrawConsole(); }
private void UprightCommand(Player p) { UprightCommand(GTAFuncs.GetPlayerEntity(p)); }
private void TpCommand(Vector3 v) { GTAFuncs.RequestEntityControl(_player.Character, 5); GTAFuncs.GetPlayerEntity(_player).Position = v; }
private void VehicleCommand(string hash) { GTAFuncs.SpawnVehicleProper(new Model(hash), GTAFuncs.GetCoordsFromCam(15)); }
private void TpCommand(string name) { var p = GTAFuncs.GetPlayerByName(name); TpCommand(p.Character.Position); }
/// <summary> /// Draw a specified entity /// </summary> /// <param name="e">The entity to draw</param> private void DrawEntity(Entity e) { if (!e.IsOnScreen || e.IsOccluded) { return; } var textScale = .25f; //Set text color var c = Color.FromArgb(150, Color.White); if (_selectedEntity != null && e.Equals(_selectedEntity)) { c = Color.Red; } else { switch (GTAFuncs.GetEntityType(e)) { case GTAFuncs.EntityType.Ped: c = new Ped(e.Handle).IsPlayer ? Color.FromArgb(150, Color.CornflowerBlue) : Color.FromArgb(150, Color.Yellow); break; case GTAFuncs.EntityType.Vehicle: c = Color.FromArgb(150, Color.DeepPink); break; case GTAFuncs.EntityType.Prop: c = Color.FromArgb(150, Color.Green); break; } } //Create entity info lines var lines = new List <string>(); switch (GTAFuncs.GetEntityType(e)) { case GTAFuncs.EntityType.Ped: Ped ped = new Ped(e.Handle); if (ped.IsPlayer) { Player pl = GTAFuncs.GetPedPlayer(ped); lines.Add(pl.Name); lines.Add("Player #" + pl.Handle); if (GTAFuncs.GetPlayerInvincible(pl)) { lines.Add("INVINCIBLE"); } } lines.Add("Ped #" + ped.Handle); e = ped; break; case GTAFuncs.EntityType.Vehicle: Vehicle v = new Vehicle(e.Handle); lines.Add("Vehicle #" + v.Handle); lines.Add(v.FriendlyName); lines.Add(v.DisplayName); e = v; break; case GTAFuncs.EntityType.Prop: Prop prop = new Prop(e.Handle); lines.Add("Prop #" + prop.Handle); lines.Add("Model: " + prop.Model.Hash); e = prop; break; default: lines.Add("Entity #" + e.Handle); break; } Entities.Add(e.Handle, e); //Draw entity info var screenPos = GTAFuncs.WorldToScreen(e.Position); var contain = new Rectangle( new Point((int)screenPos.X, (int)screenPos.Y + (GTAFuncs.GetEntityType(e) == GTAFuncs.EntityType.Ped && new Ped(e.Handle).IsInVehicle() ? lines.Count * -10 : 0)), new Size(50, (lines.Count * 11) - 1)); for (var i = 0; i < lines.Count; i++) { GTAFuncs.SetTextDropShadow(2, Color.FromArgb(255, 0, 0, 0)); new UIText(lines[i], new Point(0, (i * 10)), textScale, Color.FromArgb(255, c), 0, true).Draw( new Size(contain.Location)); GTAFuncs.SetTextDropShadow(0, Color.Transparent); } EntityClickBoxes.Add(e, contain); DrawEntBox(e, c); }
private void DropCommand(string hash, int value) { GTAFuncs.CreateAmbientPickup(hash, _player.Character.Position, value); }
private void DevShirtCommand(String color) { switch (color) { case "grey": case "gray": Function.Call(Hash.CLEAR_PED_DECORATIONS, Game.Player.Character.Handle); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, 11, 44, 3, 0); Function.Call(Hash._0x5F5D1665E352A839, Game.Player.Character.Handle, GTAFuncs.GetHashKey("mphipster_overlays"), GTAFuncs.GetHashKey("fm_rstar_m_tshirt_002")); break; case "black": Function.Call(Hash.CLEAR_PED_DECORATIONS, Game.Player.Character.Handle); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, 11, 22, 1, 0); Function.Call(Hash._0x5F5D1665E352A839, Game.Player.Character.Handle, GTAFuncs.GetHashKey("mphipster_overlays"), GTAFuncs.GetHashKey("fm_rstar_m_tshirt_001")); break; case "white": Function.Call(Hash.CLEAR_PED_DECORATIONS, Game.Player.Character.Handle); Function.Call(Hash.SET_PED_COMPONENT_VARIATION, 11, 22, 0, 0); Function.Call(Hash._0x5F5D1665E352A839, Game.Player.Character.Handle, GTAFuncs.GetHashKey("mphipster_overlays"), GTAFuncs.GetHashKey("fm_rstar_m_tshirt_003")); break; default: _developerConsole.PrintError("No shirt exists with the color '" + color + "'."); break; } }
private void SpectatorCommand(Player p, bool b) { GTAFuncs.SetInSpectatorMode(p, b); }
private void UpCommand(Player p, int dist) { UpCommand(GTAFuncs.GetPlayerEntity(p), dist); }
private void UpCommand(Entity e, int dist) { GTAFuncs.RequestEntityControl(e); e.Position += new Vector3(0, 0, dist); }
//Draw the line public void Draw(Color c) { GTAFuncs.DrawLine(Point1, Point2, c); }
private void LaunchCommand(Player p, int vel) { LaunchCommand(GTAFuncs.GetPlayerEntity(p), vel); }
private void LaunchCommand(Entity e, int vel) { GTAFuncs.RequestEntityControl(e); e.Velocity += new Vector3(0, 0, vel); }
private void UprightCommand(Entity e) { GTAFuncs.RequestEntityControl(e); e.Rotation = new Vector3(0, 0, 0); }
private void HealCommand(Player p) { HealCommand(GTAFuncs.GetPlayerEntity(p)); }
/// <summary> /// Draws the face /// </summary> /// <param name="c">The color of the face</param> public void Draw(Color c) { GTAFuncs.DrawBox(BottomLeft, TopRight, c); }
private void OnTick(object sender, EventArgs e) { if (Game.Player.Character.IsInVehicle() || Game.Player.Character.IsSittingInVehicle()) { var v = Game.Player.Character.CurrentVehicle; if (_godEnabled) { v = new Vehicle(GTAFuncs.RequestEntityControl(v).Handle); if (v != null) { v.BodyHealth = v.MaxHealth; v.EngineHealth = v.MaxHealth; v.PetrolTankHealth = v.MaxHealth; v.Health = v.MaxHealth; v.CanBeVisiblyDamaged = false; } GTAFuncs.SetEntityInvinc(v, true); } else { GTAFuncs.SetEntityInvinc(v, false); } } if (_godEnabled) { Game.Player.Character.Health = Game.Player.Character.MaxHealth; } GTAFuncs.SetInvincTime(_godEnabled ? 30000 : 0); GTAFuncs.SetSPInvinc(_player, _godEnabled); if (GTAFuncs.IsWaypointActive()) { _lastWaypoint = new Blip(GTAFuncs.GetFirstBlipInfoID((int)BlipSprite.Waypoint)); } if (_noClipEnabled) { Game.Player.Character.Rotation = GameplayCamera.Rotation; GTAFuncs.SetEntityGravity(Game.Player.Character, false); GTAFuncs.SetEntityLoadColissionFlag(Game.Player.Character, false); GTAFuncs.SetEntityRecordsCollisions(Game.Player.Character, false); GTAFuncs.SetEntityCollision(Game.Player.Character, false, false); GTAFuncs.DisableControlAction(Control.MoveUp, true); GTAFuncs.DisableControlAction(Control.MoveDown, true); GTAFuncs.DisableControlAction(Control.MoveLeft, true); GTAFuncs.DisableControlAction(Control.MoveRight, true); GTAFuncs.DisableControlAction(Control.Attack, true); GTAFuncs.DisableControlAction(Control.Aim, true); var v = new Vector3(0, 0, 0); if (Game.Player.Character.IsInVehicle() || Game.Player.Character.IsSittingInVehicle()) { Game.Player.Character.Position = Game.Player.Character.Position; } if (GTAFuncs.GetControlNormal(Control.MoveUp) != 0) { v += Vector3.Multiply(Game.Player.Character.ForwardVector, -25 * GTAFuncs.GetControlNormal(Control.MoveUp)); } if (GTAFuncs.GetControlNormal(Control.MoveRight) != 0) { v += Vector3.Multiply(Game.Player.Character.RightVector, 25 * GTAFuncs.GetControlNormal(Control.MoveRight)); } if (GTAFuncs.IsControlPressed(Control.Attack)) { v += Vector3.Multiply(Game.Player.Character.UpVector, 15); } if (GTAFuncs.IsControlPressed(Control.Aim)) { v += Vector3.Multiply(Game.Player.Character.UpVector, -15); } Game.Player.Character.Velocity = v; } else { GTAFuncs.EnableControlAction(Control.MoveUp, true); GTAFuncs.EnableControlAction(Control.MoveDown, true); GTAFuncs.EnableControlAction(Control.MoveLeft, true); GTAFuncs.EnableControlAction(Control.MoveRight, true); GTAFuncs.EnableControlAction(Control.Attack, true); GTAFuncs.EnableControlAction(Control.Aim, true); GTAFuncs.SetEntityGravity(Game.Player.Character, true); GTAFuncs.SetEntityLoadColissionFlag(Game.Player.Character, true); GTAFuncs.SetEntityRecordsCollisions(Game.Player.Character, true); GTAFuncs.SetEntityCollision(Game.Player.Character, true, true); } if (_forceFieldEnabled) { GTAFuncs.ClearAreaOfObjects(Game.Player.Character.Position, 100); GTAFuncs.ClearAreaOfProjectiles(Game.Player.Character.Position, 100); foreach (var _ent in World.GetAllEntities()) { var ent = _ent; if (ent.Handle == Game.Player.Character.Handle || GTAFuncs.GetPlayerEntity(Game.Player).Handle == ent.Handle) { continue; } if (ent.Position.DistanceTo(Game.Player.Character.Position) <= 100) { if (GTAFuncs.GetEntityType(ent) == GTAFuncs.EntityType.Ped && new Ped(ent.Handle).IsPlayer) { Player player = GTAFuncs.GetPedPlayer(new Ped(ent.Handle)); ent = GTAFuncs.RequestEntityControl(player, 1); GTAFuncs.ActivateDamageTrackerOnNetworkId(GTAFuncs.GetNetworkID(player), true); } else { GTAFuncs.RequestEntityControl(ent, 1); } if (ent.IsAttached()) { ent.Detach(); ent.Delete(); } else { GTAFuncs.SetEntityInvinc(ent, false); Vector3 vel = (Game.Player.Character.Position - ent.Position); vel.Normalize(); vel *= -1000; ent.Velocity = vel + new Vector3(0, 0, 100); } } } } if (_developerConsole.Debug && ConsoleSettings.IsDevBuild) { GTAFuncs.AntiBan(); } }