private static void ShowEditor() { targetChain = GetChainFromSelection(); ShowEditorWindow(); }
protected virtual void OnDestroy() { targetChain = null; isOpen = false; SceneView.RepaintAll(); }
public static void ShowEditor(Chain chain) { targetChain = chain; ShowEditorWindow(); }
protected virtual void OnSelectionChange() { targetChain = GetChainFromSelection();; Repaint(); }