protected virtual void SetItemProperties(InventoryPlayer player, InventoryItemUtility.SetItemPropertiesAction action) { // Just to be safe... foreach (var property in properties) { property.actionEffect = InventoryItemProperty.ActionEffect.Add; } InventoryItemUtility.SetItemProperties(player, properties, action); }
protected virtual void SetItemProperties(InventoryPlayer player, InventoryItemUtility.SetItemPropertiesAction action) { InventoryItemUtility.SetItemProperties(player, properties, action); SetPlyGameValues(player); }