public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length != 2) { return("[Error] You must provide a component type and a valid path to the game object."); } // attempt to retrieve the component System.Type componentType = null; if (ConsoleDaemon.Instance.AvailableComponents.ContainsKey(tokens[0])) { componentType = ConsoleDaemon.Instance.AvailableComponents[tokens[0]]; } // type did not match? if (componentType == null) { return("[Error] The specified component type could not be found. Please check the spelling."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[1]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } // add the component foundObject.AddComponent(componentType); return("Added component to the game object"); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length != 2) { return("[Error] Incorrect number of parameters. You must provide the true/false/active/inactive flag and a valid path to the game object to modify."); } // invalid flag provided string activeFlag = tokens[0].ToLower(); if (activeFlag.ToLower() != "active" && activeFlag.ToLower() != "inactive" || activeFlag.ToLower() != "true" && activeFlag.ToLower() != "false") { return("[Error] Unknown flag. You must provide the true/false/active/inactive flag and a valid path to the game object to modify."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[1]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } foundObject.SetActive(activeFlag == "active" || activeFlag == "true"); return("Object is now " + activeFlag); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length < 2) { return("[Error] You must provide a valid path to the game object to modify."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[0]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } // check if the coordinates are correct Vector3 coordinates = Vector3.zero; if (!CommandHelpers.Vector3FromTokens(tokens, 1, ref coordinates)) { return("[Error] The incorrect number of coordinates were given. Coordinates should be x,y,z"); } // update the scale foundObject.transform.localScale = coordinates; return(foundObject.name + " is now scaled to " + foundObject.transform.localScale + " (local)"); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length < 3) { return("[Error] You must provide a valid path to the game object to modify."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[1]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } // is the location being set as local or world? bool isLocal = false; if (tokens[0].ToLower() == "local") { isLocal = true; } else if (tokens[0].ToLower() == "world") { isLocal = false; } else { return("[Error] No indication was provided for if the coordinates are in local or world space."); } // check if the coordinates are correct Vector3 coordinates = Vector3.zero; if (!CommandHelpers.Vector3FromTokens(tokens, 2, ref coordinates)) { return("[Error] The incorrect number of coordinates were given. Coordinates should be x,y,z"); } // update the location if (isLocal) { foundObject.transform.localEulerAngles = coordinates; } else { foundObject.transform.eulerAngles = coordinates; } return(foundObject.name + " is now rotated to " + foundObject.transform.eulerAngles + " (world) " + foundObject.transform.localEulerAngles + " (local)"); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length != 1) { return("[Error] You must provide a valid path to the game object to query."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[0]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } return(foundObject.name + " has a scale of " + foundObject.transform.localScale + " (local) "); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length != 1) { return("[Error] You must provide a valid path to the game object to query."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[0]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } Dictionary <string, Component> componentMapping = CommandHelpers.GetComponentMapping(foundObject); List <string> componentNames = componentMapping.Keys.ToList(); // find the longest component name int longestComponentName = 0; foreach (string componentName in componentNames) { longestComponentName = Mathf.Max(componentName.Length, longestComponentName); } // build the list of components string result = "Found the following components: "; foreach (string componentName in componentNames) { Component component = componentMapping[componentName]; string status = component is Behaviour ? ((component as Behaviour).enabled ? "Enabled" : "Disabled") : "Always Enabled"; result += System.Environment.NewLine + " " + componentName.PadRight(longestComponentName) + " : " + status; } return(result); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length != 1) { return("[Error] You must provide a valid path to the game object to destroy."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[0]); // object not found? if (foundObject == null) { return("[Error] Could not find the specified game object. Check the path. Paths must be case sensitive."); } GameObject.Destroy(foundObject); return("Object destroyed."); }
public static string Execute(string[] tokens) { // incorrect number of tokens found if (tokens.Length == 0) { return("[Error] You must provide a valid path to the game object to update and optionally a path to the new parent."); } // attempt to find the object GameObject foundObject = CommandHelpers.GetGameObject(tokens[0]); // object not found? if (foundObject == null) { return("[Error] Could not find the game object to change. Check the path. Paths must be case sensitive."); } // attempt to find the new parent object GameObject foundParentObject = tokens.Length > 1 ? CommandHelpers.GetGameObject(tokens[1]) : null; // object not found? if (tokens.Length > 1 && foundParentObject == null) { return("[Error] Could not find the new parent game object. Check the path. Paths must be case sensitive."); } // did the user give the same path? if (foundObject == foundParentObject) { return("[Error] The object and the new parent cannot be the same. Please provide two different game objects."); } // reparent the object foundObject.transform.SetParent(foundParentObject != null ? foundParentObject.transform : null); return("Parent updated"); }