public ShapeCastInputNative() { transform = Physics2DNative.GetNewTransform(Vector2.Zero, 0f); _EndTransform = Physics2DNative.GetNewTransform(Vector2.Zero, 0f); aabb = new b2AABB(); _End = new b2AABB(); }
public OverlapShapeInputNative() { transform = Physics2DNative.GetNewTransform(Vector2.Zero, 0f); aabb = new b2AABB(); }