public virtual void Deserialize(byte[] packetsBuffer, ref int index) { uint skillId = 0; Serializer.DeserializeData(packetsBuffer, ref index, out skillId); SkillModel model = ResourcesHandler.GetSkill(skillId); }
protected void LoadSkill(uint skillId) { SkillModel model = ResourcesHandler.GetSkill(skillId); Id = model.Id; Name = model.Name; IsCircle = model.IsCircle; Effects = model.Effects; CastTime = model.CastTime; MaxScope = model.MaxScope; Radius = model.Radius; Level = model.Level; ManaCost = model.ManaCost; }