/// <summary> /// Xna PostDraw event callback. /// </summary> /// <param name="e"></param> public static void OnXnaPostDraw(XnaDrawEventArgs e) { // End drawing the UI.. Detox.GuiManager.EndDraw(); Detox.GuiManager.PostDraw(e.GameTime); }
/// <summary> /// Xna PreDraw event callback. /// </summary> /// <param name="e"></param> public static void OnXnaPreDraw(XnaDrawEventArgs e) { // Begin drawing the UI.. Detox.GuiManager.BeginDraw(e.GameTime); Detox.GuiManager.PreDraw(e.GameTime); }