//////////////// public void BehaviorAsKinetic(Projectile projectile, Vector2 oldVelocity) { var config = DestructibleTilesConfig.Instance; var rect = new Rectangle( (int)projectile.position.X + (int)oldVelocity.X, (int)projectile.position.Y + (int)oldVelocity.Y, projectile.width, projectile.height ); bool onlySometimesRespects; bool respectsPlatforms = ProjectileAttributeHelpers.DoesVanillaProjectileHitPlatforms( projectile, out onlySometimesRespects ) && !onlySometimesRespects; int damage = DestructibleTilesProjectile.ComputeProjectileDamage(projectile); IList <(ushort, ushort)> hits = DestructibleTilesProjectile.FindNearbyHittableTiles( projectile.Center, rect, respectsPlatforms ); if (config.DebugModeInfo) { this.OutputKineticProjectileDebugInfo(projectile, oldVelocity, hits); } foreach ((ushort x, ushort y) in hits) { DestructibleTilesProjectile.HitTile(damage, x, y, hits.Count); } }
//////////////// public static void HitTilesInRadius(int tileX, int tileY, int radius, int damage) { int radiusTiles = (int)Math.Round((double)(radius / 16)); int radiusTilesSquared = radiusTiles * radiusTiles; int left = tileX - (radiusTiles + 1); int right = tileX + (radiusTiles + 1); int top = tileY - (radiusTiles + 1); int bottom = tileY + (radiusTiles + 1); for (int i = left; i < right; i++) { if (i < 0 || i >= Main.maxTilesX - 1) { continue; } for (int j = top; j < bottom; j++) { if (j < 0 || j >= Main.maxTilesY - 1) { continue; } if (TileHelpers.IsAir(Framing.GetTileSafely(i, j))) { continue; } int xOff = i - tileX; int yOff = j - tileY; int currTileDistSquared = (xOff * xOff) + (yOff * yOff); if (currTileDistSquared > radiusTilesSquared) { continue; } float percentToCenter = 1f - ((float)currTileDistSquared / (float)radiusTilesSquared); DestructibleTilesProjectile.HitTile(damage, i, j, 1, percentToCenter); } } }
public void BehaviorAsBeam(Projectile projectile) { bool hasCooldown; if (!DestructibleTilesProjectile.CanHitTiles(projectile, out hasCooldown) || hasCooldown) { return; } Vector2 projPos = projectile.Center + (projectile.velocity * projectile.localAI[1]); Point? tilePosNull = TileFinderHelpers.GetNearestTile(projPos, TilePattern.CommonSolid, 32); if (!tilePosNull.HasValue) { return; } //DebugHelpers.Print("proj_"+projectile.whoAmI, // "vel: "+projectile.velocity.X.ToString("N2")+":"+projectile.velocity.Y.ToString("N2")+ // ", ai: "+string.Join(", ", projectile.ai.Select(f=>f.ToString("N1")))+ // ", localAi: "+string.Join(", ", projectile.localAI.Select(f=>f.ToString("N1"))), // 20 ); //var rpos1 = (projPos / 16f) * 16f; //var rpos2 = new Vector2( rpos1.X + 16, rpos1.Y + 16 ); //Dust.QuickBox( rpos1, rpos2, 0, Color.Blue, d => { } ); var tilePos = tilePosNull.Value; int damage = DestructibleTilesProjectile.ComputeBeamProjectileDamage(projectile); if (DestructibleTilesProjectile.HitTile(damage, tilePos.X, tilePos.Y, 1)) { bool _; projectile.localAI[1] = TileCollisionHelpers.MeasureWorldDistanceToTile(projectile.Center, projectile.velocity, 2400f, out _); //var pos1 = tilePos.ToVector2() * 16f; //var pos2 = new Vector2( pos1.X + 16, pos1.Y + 16 ); //Dust.QuickBox( pos1, pos2, 0, Color.Red, d => { } ); } }
//// public static bool DamageTile(int tileX, int tileY, int damage, int totalHits) { return(DestructibleTilesProjectile.HitTile(damage, tileX, tileY, totalHits)); }