コード例 #1
0
            public D2dSplitGroup CreateSplitGroup(bool feather, bool allowExpand)
            {
                if (feather == true)
                {
                    //D2dFloodfill.Feather(this);
                }

                var group = D2dSplitGroup.GetSplitGroup();

                for (var j = Pixels.Count - 1; j >= 0; j--)
                {
                    var pixel = Pixels[j];

                    group.AddPixel(pixel.X, pixel.Y);
                }

                // Feather will automatically add a transparent border
                if (allowExpand == true && feather == false)
                {
                    group.Rect.MinX -= 1;
                    group.Rect.MaxX += 1;
                    group.Rect.MinY -= 1;
                    group.Rect.MaxY += 1;
                }

                return(group);
            }
コード例 #2
0
        public static void Fracture(D2dDestructible destructible, int count, float irregularity)
        {
            if (destructible != null && count > 0)
            {
                D2dSplitGroup.ClearAll();
                {
                    var width    = destructible.AlphaWidth;
                    var height   = destructible.AlphaHeight;
                    var mainQuad = new D2dQuad();

                    quadCount  = 1;
                    pointCount = 0;
                    xMin       = 0;
                    xMax       = width - 1;
                    yMin       = 0;
                    yMax       = height - 1;

                    mainQuad.BL = new D2dVector2(xMin, yMin);
                    mainQuad.BR = new D2dVector2(xMax, yMin);
                    mainQuad.TL = new D2dVector2(xMin, yMax);
                    mainQuad.TR = new D2dVector2(xMax, yMax);
                    mainQuad.Calculate();

                    if (quads.Count > 0)
                    {
                        quads[0] = mainQuad;
                    }
                    else
                    {
                        quads.Add(mainQuad);
                    }

                    for (var i = 0; i < count; i++)
                    {
                        SplitLargest();
                    }

                    if (irregularity > 0.0f)
                    {
                        FindPoints();
                        ShiftPoints(irregularity);
                    }

                    for (var i = 0; i < quadCount; i++)
                    {
                        var quad  = quads[i];
                        var group = D2dSplitGroup.GetSplitGroup();

                        group.AddTriangle(quad.BL, quad.BR, quad.TL);
                        group.AddTriangle(quad.TR, quad.TL, quad.BR);
                    }

                    destructible.SplitWhole(D2dSplitGroup.SplitGroups);
                }
                D2dSplitGroup.ClearAll();
            }
        }