public TableBuffAutoGen Get(int id) { TableBuffAutoGen data = null; _ins.mDict.TryGetValue(id, out data); return(data); }
public void Init() { mGameLevel = D.I.gameLevel; mStreak = D.I.streak; mGenProgress.Clear(); mTable = TableBuffAutoGen.Get(a => a.gameLevel.Contains(mGameLevel) && a.streak == mStreak); var _count = buffCountRange.random; for (int i = 0; i < _count; i++) { mGenProgress.Add(Random.value); } }