protected EscaperBase(SimEnvironment env, Binder binder) { _env = env; _binder = binder; _name = GetType().Name; // Speed is set to its default value. Speed = double.Parse(AppSettings.DefaultEscaperSpeed); }
private void BtnStartStopSim_Click(object sender, RoutedEventArgs e) { var binder = new Binder(this); var env = Sim.NewEnvironment(); // A quick method to register the escaper inside the maze and the simulation. Action<EscaperBase> registerEscaper = es => { MazeCanvas.DrawEscaper(es); var pem = es.TryToEscape(MazeCanvas._currentMaze); env.Process(pem); }; registerEscaper(new RandomMouse(env, binder)); // We run simulation in another thread, to allow UI to be responsive. Task.Factory.StartNew(t => env.Run((double) t), DefaultSimulationTime); }
public Trémaux(SimEnvironment env, Binder binder) : base(env, binder) { }
public RandomMouse(SimEnvironment env, Binder binder) : base(env, binder) { }
public WallFollower(SimEnvironment env, Binder binder) : base(env, binder) { }
public Pledge(SimEnvironment env, Binder binder) : base(env, binder) { }