public void Draw(SpriteBatch sb, GameTime gt) { sb.Draw(background, new Vector2(Globals.left, Globals.top), Color.White); foreach (GameEntity ge in game_elements) { ge.Draw(sb, gt); } tc.Draw(sb, gt); sb.Draw(tekst, new Vector2(Globals.left + 5, Globals.top + 6), Color.White); }