public static void Main(string[] args) { // creation pattern lab 10 ICreator[] creators = { new HumanDepartmentCreator(), new GuardCreator(), new EmployeeCreator(), new InspectorCreator() }; foreach (ICreator creator in creators) { IPosition position = creator.FactoryMethod(); position.Greetings(); } // structural pattern 11 Pass pass = new Adapter(); pass.ScreenSay(); // behaviour pattern Salad 12 Originator o = new Originator(); Caretaker c = new Caretaker(); o.State = "Ivanenko Stepan"; c.Salad = o.CreateSalad(); o.State = "Stepanenko Ivan"; c.Salad = o.CreateSalad(); o.State = "Vasylenko Olexandr"; o.SetSalad(c.Salad); Console.Read(); }
public static void Main(string[] args) { // creation pattern lab 10 ICreator[] creators = { new HumanDepartmentCreator(), new GuardCreator(), new EmployeeCreator(), new InspectorCreator() }; foreach (ICreator creator in creators) { IPosition position = creator.FactoryMethod(); position.Greetings(); } // structural pattern 11 Pass pass = new Adapter(); pass.ScreenSay(); // behaviour pattern Memento 12 Originator o = new Originator(); Caretaker c = new Caretaker(); o.State = "Ivanenko Stepan"; c.Memento = o.CreateMemento(); o.State = "Stepanenko Ivan"; c.Memento = o.CreateMemento(); o.State = "Vasylenko Olexandr"; o.SetMemento(c.Memento); // chain responsibility pattern 13 var task1 = new Job("Dry oil around engine", new List <string> { "Rag", "Gas", "Mop" }); var task2 = new Job("Dry flor around circulating pump", new List <string> { "Rag", "Mop" }); var task3 = new Job("Change bearing", new List <string> { "Bearing", "Oil" }); var task4 = new Job("Brew a gap in circulating pump", new List <string> { "Welding machine" }); var task5 = new Job("Repair engine", new List <string> { "Key", "Bearing", "Oil" }); var locksmith = new Locksmith(null); var welder = new Welder(locksmith); var housemaid = new Housemaid(welder); housemaid.HandleJob(task1); housemaid.HandleJob(task2); housemaid.HandleJob(task3); housemaid.HandleJob(task4); housemaid.HandleJob(task5); Console.Read(); }