/// <summary> /// Entry point into console application. /// </summary> public static void Main() { // Arbitrary extrinsic state int extrinsicstate = 22; FlyweightFactory factory = new FlyweightFactory(); // Work with different flyweight instances Flyweight fx = factory.GetFlyweight("X"); fx.Operation(--extrinsicstate); Flyweight fy = factory.GetFlyweight("Y"); fy.Operation(--extrinsicstate); Flyweight fz = factory.GetFlyweight("Z"); fz.Operation(--extrinsicstate); UnsharedConcreteFlyweight fu = new UnsharedConcreteFlyweight(); fu.Operation(--extrinsicstate); // Wait for user Console.ReadKey(); }
/// <summary> /// Entry point into console application. /// </summary> private static void Main() { // Arbitrary extrinsic state int extrinsicstate = 22; FlyweightFactory factory = new FlyweightFactory(); // Work with different flyweight instances Flyweight fx = factory.GetFlyweight("X"); fx.Operation(--extrinsicstate); Flyweight fy = factory.GetFlyweight("Y"); fy.Operation(--extrinsicstate); Flyweight fz = factory.GetFlyweight("Z"); fz.Operation(--extrinsicstate); UnsharedConcreteFlyweight fu = new UnsharedConcreteFlyweight(); fu.Operation(--extrinsicstate); // Wait for user Console.ReadKey(); }
public static void addCarToPoliceDatabase(FlyweightFactory factory, Car car) { Console.WriteLine("\nClient: Adding a car to database."); var flyweight = factory.GetFlyweight(new Car { Color = car.Color, Model = car.Model, Company = car.Company }); // The client code either stores or calculates extrinsic state and // passes it to the flyweight's methods. flyweight.Operation(car); }