public StateDemo() { megaman = new Megaman(new MegamanSlideState()); InitializeComponent(); Timer _timer = new Timer(); _timer = new Timer(150); _timer.Elapsed += OnTimedEvent; _timer.Enabled = true; }
public override void Draw(Megaman context, System.Windows.Controls.Image Targetimg) { Targetimg.Source = Convert(resImg[imgIndex]); imgIndex++; if (imgIndex > 4) { imgIndex = 0; context.state = new MegamanRunningState(); } }
public abstract void Draw(Megaman context, System.Windows.Controls.Image Targetimg);