コード例 #1
0
ファイル: Program.cs プロジェクト: ItzWarty/AdventuresInShade
        public static void Main(string[] args)
        {
            var width = 45;
             var height = 30;
             var grid = new GridFactory().Create(width, height);
             var manipulator = new GridManipulator(grid, new Random());
            //         manipulator.CutLine(new Line2D(new Point2D(0, 0), new Point2D(20, 40)));

             Renderer renderer = null;//new Renderer(grid);//.RenderGrid(grid);
             var spiral = new SpiralParametricFunction(1, 9, 3, width / 2.0f, height / 2.0f, 0);
             manipulator.CutParametric(spiral.TInitial, spiral.TFinal, 20f, spiral.PointAt, renderer);
             var lastSpiralPoint = spiral.PointAt(spiral.TFinal - 30);
             var v = new Vector2D(lastSpiralPoint, new Point2D(width / 2.0f, height / 2.0f));
             v = v.ToUnitVector();
             var cutDestination = lastSpiralPoint + v * 3;
             manipulator.CutLine(new Line2D(lastSpiralPoint, cutDestination), renderer);

             Application.DoEvents();
             var entranceCell = grid.Cells[(height / 2) * grid.Width + (width / 2)];
             var cells = manipulator.FillRegion(entranceCell, renderer);

             renderer = new Renderer(grid);//.RenderGrid(grid);

             manipulator.PlaceLocksAndKeys(entranceCell, cells, new[] {
            Color.Red,
            Color.Blue,
            Color.DarkGreen,
            Color.DeepPink,
            Color.Magenta,
            Color.Cyan,
            Color.Yellow,
            Color.Gold,
            Color.Black,
            Color.DarkOrange,
            Color.Gray,
            Color.Aquamarine,
            Color.AliceBlue,
            Color.Azure,
            Color.DodgerBlue,
            Color.Indigo,
            Color.DeepSkyBlue,
            Color.PaleGreen,
            Color.PaleGoldenrod,
            Color.PaleTurquoise});

             Console.WriteLine("Cell Count: " + cells.Count);
             entranceCell.Type = CellType.Entrance;
             while (true) {
            renderer.RenderGrid(grid);
            Application.DoEvents();
             }
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: ItzWarty/AdventuresInShade
 public void CutParametric(float tInitial, float tFinal, float tStep, Func<double, Point2D> pointAt, Renderer renderer = null)
 {
     var steps = (int)Math.Ceiling((tFinal - tInitial) / tStep);
      var points = Util.Generate(steps, step => pointAt(tInitial + step * tStep));
      for (var i = 0; i < points.Length - 1; i++) {
     CutLine(new Line2D(points[i], points[i + 1]), renderer);
      }
 }
コード例 #3
0
ファイル: Program.cs プロジェクト: ItzWarty/AdventuresInShade
        public List<Cell> FillRegion(Cell initialSeed, Renderer renderer = null)
        {
            var seeds = new List<Cell>();
             seeds.Add(initialSeed);

             var cells = new List<Cell>(); // includes all seeds - any room which has a clearly defined entrance
             cells.Add(initialSeed);

             while (seeds.Any()) {
            var index = (int)(seeds.Count * Math.Pow(random.NextDouble(), 0.25));
            var seed = seeds.ElementAt(index); //GetRandomIntegerWeightedTowardEnd(seeds.Count, random));
            var candidates = seed.Connectors.Where((c) => c.State == ConnectorState.Unlinked && !cells.Contains(c.Other(seed))).ToArray();

            if (!candidates.Any()) {
               seeds.Remove(seed);
               continue;
            }

            CellConnector connector;
            if (candidates.Count() == 1) {
               seeds.Remove(seed);
               connector = candidates.First();
            } else {
               connector = candidates.SelectRandom();
            }

            connector.Connect();
            var cell = connector.Other(seed);
            seeds.Add(cell);
            cells.Add(cell);
            renderer?.RenderGrid(grid);
             }

             return cells;
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: ItzWarty/AdventuresInShade
 public void CutLine(Line2D line, Renderer renderer = null)
 {
     foreach (var connector in grid.Cells.SelectMany(x => x.Connectors).Distinct()) {
     var intersection = connector.Segment.FindLineIntersection(line);
     if (intersection == line) {
        // wrong
        connector.connectorState = ConnectorState.Banned;
     } else if (intersection is Point2D) {
        var t1 = connector.Segment.NearestT((Point2D)intersection);
        var t2 = line.NearestT((Point2D)intersection);
        if (t1 >= 0 && t1 <= 1 && t2 >= 0 && t2 <= 1) {
           connector.connectorState = ConnectorState.Banned;
        }
     }
      }
      renderer?.RenderGrid(grid);
 }