public override void CopyCustomBiomesTo(Player other) { DepthPlayer modOther = other.GetModPlayer <DepthPlayer>(); modOther.ZoneBarren = ZoneBarren; }
public override void ResetNearbyTileEffects() { DepthPlayer modPlayer = Main.LocalPlayer.GetModPlayer <DepthPlayer>(); BarrenDirtTile = 0; }