public override AutoCatResult CategorizeGame(GameInfo game, Filter filter) { if (games == null) { Logger.Error(GlobalStrings.Log_AutoCat_GamelistNull); throw new ApplicationException(GlobalStrings.AutoCatGenre_Exception_NoGameList); } if (db == null) { Logger.Error(GlobalStrings.Log_AutoCat_DBNull); throw new ApplicationException(GlobalStrings.AutoCatGenre_Exception_NoGameDB); } if (game == null) { Logger.Error(GlobalStrings.Log_AutoCat_GameNull); return(AutoCatResult.Failure); } if (!db.Contains(game.Id, out DatabaseEntry entry) || entry.LastStoreScrape == 0) { return(AutoCatResult.NotInDatabase); } if (!game.IncludeGame(filter)) { return(AutoCatResult.Filtered); } if (RemoveAllCategories) { game.ClearCategories(); } else if (RemoveCategories != null) { List <Category> removed = new List <Category>(); foreach (string category in RemoveCategories) { Category c = gamelist.GetCategory(category); if (game.ContainsCategory(c)) { game.RemoveCategory(c); removed.Add(c); } } foreach (Category c in removed) { if (c.Count == 0) { gamelist.RemoveCategory(c); } } } if (AddCategories != null) { foreach (string category in AddCategories) // add Category, or create it if it doesn't exist { game.AddCategory(gamelist.GetCategory(GetProcessedString(category))); } } return(AutoCatResult.Success); }
public override AutoCatResult CategorizeGame(GameInfo game, Filter filter) { if (games == null) { Program.Logger.Write(LoggerLevel.Error, GlobalStrings.Log_AutoCat_GamelistNull); throw new ApplicationException(GlobalStrings.AutoCatGenre_Exception_NoGameList); } if (db == null) { Program.Logger.Write(LoggerLevel.Error, GlobalStrings.Log_AutoCat_DBNull); throw new ApplicationException(GlobalStrings.AutoCatGenre_Exception_NoGameDB); } if (game == null) { Program.Logger.Write(LoggerLevel.Error, GlobalStrings.Log_AutoCat_GameNull); return AutoCatResult.Failure; } if (!db.Contains(game.Id) || db.Games[game.Id].LastStoreScrape == 0) return AutoCatResult.NotInDatabase; if (!game.IncludeGame(filter)) return AutoCatResult.Filtered; if (RemoveAllCategories) game.ClearCategories(); else if (RemoveCategories != null) { List<Category> removed = new List<Category>(); foreach (string category in RemoveCategories) { Category c = gamelist.GetCategory(category); if (game.ContainsCategory(c)) { game.RemoveCategory(c); removed.Add(c); } } foreach (Category c in removed) { if (c.Count == 0) { gamelist.RemoveCategory(c); } } } if (AddCategories != null) { foreach (string category in AddCategories) { // add Category, or create it if it doesn't exist game.AddCategory(gamelist.GetCategory(GetProcessedString(category))); } } return AutoCatResult.Success; }