private async Task <bool> ReauthConnectionAsync(CDNClient client, CDNClient.Server server, uint appId, uint depotId, byte[] depotKey) { DebugLog.Assert(server.Type == "CDN" || server.Type == "SteamCache" || steamSession.AppTickets[depotId] == null, "CDNClientPool", "Re-authing a CDN or anonymous connection"); String cdnAuthToken = null; try { if (DepotKeyStore.ContainsKey(depotId)) { ((ConcurrentDictionary <uint, byte[]>)(typeof(CDNClient).GetField("depotKeys", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(client))).GetOrAdd(depotId, depotKey); } else { if (server.Type == "CDN" || server.Type == "SteamCache") { steamSession.RequestCDNAuthToken(appId, depotId, server.Host); var cdnKey = string.Format("{0:D}:{1}", depotId, steamSession.ResolveCDNTopLevelHost(server.Host)); SteamApps.CDNAuthTokenCallback authTokenCallback; if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out authTokenCallback)) { cdnAuthToken = authTokenCallback.Token; } else { throw new Exception(String.Format("Failed to retrieve CDN token for server {0} depot {1}", server.Host, depotId)); } } await client.AuthenticateDepotAsync(depotId, depotKey, cdnAuthToken).ConfigureAwait(false); } activeClientAuthed[client] = Tuple.Create(depotId, server); return(true); } catch (Exception ex) { Console.WriteLine("Failed to reauth to content server {0}: {1}", server, ex.Message); } return(false); }
static DepotDownloadInfo GetDepotInfo(uint depotId, uint appId, ulong manifestId, string branch) { if (steam3 != null && appId != INVALID_APP_ID) { steam3.RequestAppInfo(( uint )appId); } string contentName = GetAppOrDepotName(depotId, appId); // Skip requesting an app ticket steam3.AppTickets[depotId] = null; if (manifestId == INVALID_MANIFEST_ID) { manifestId = GetSteam3DepotManifest(depotId, appId, branch); if (manifestId == INVALID_MANIFEST_ID && branch != "public") { Console.WriteLine("Warning: Depot {0} does not have branch named \"{1}\". Trying public branch.", depotId, branch); branch = "public"; manifestId = GetSteam3DepotManifest(depotId, appId, branch); } if (manifestId == INVALID_MANIFEST_ID) { Console.WriteLine("Depot {0} ({1}) missing public subsection or manifest section.", depotId, contentName); return(null); } } uint uVersion = GetSteam3AppBuildNumber(appId, branch); string installDir; if (!CreateDirectories(appId, appName, depotId, uVersion, contentName, out installDir)) { Console.WriteLine("Error: Unable to create install directories!"); return(null); } if (!DepotKeyStore.ContainsKey(depotId) && !AccountHasAccess(depotId)) { Console.WriteLine("Depot {0} ({1}) is not available from this account and no key found in depot key store.", depotId, contentName); return(null); } byte[] depotKey; if (DepotKeyStore.ContainsKey(depotId)) { depotKey = DepotKeyStore.Get(depotId); } else { steam3.RequestDepotKey(depotId, appId); if (!steam3.DepotKeys.ContainsKey(depotId)) { Console.WriteLine("No valid depot key for {0}, unable to download.", depotId); return(null); } depotKey = steam3.DepotKeys[depotId]; } var info = new DepotDownloadInfo(depotId, manifestId, installDir, contentName); info.depotKey = depotKey; File.WriteAllText($"depots\\{depotId}.key", BitConverter.ToString(depotKey).Replace("-", "")); return(info); }
private async Task <CDNClient> BuildConnectionAsync(uint appId, uint depotId, byte[] depotKey, CDNClient.Server serverSeed, CancellationToken token) { CDNClient.Server server = null; CDNClient client = null; while (client == null) { // if we want to re-initialize a specific content server, try that one first if (serverSeed != null) { server = serverSeed; serverSeed = null; } else { if (availableServerEndpoints.Count < ServerEndpointMinimumSize) { populatePoolEvent.Set(); } server = availableServerEndpoints.Take(token); } client = new CDNClient(steamSession.steamClient, steamSession.AppTickets[depotId]); string cdnAuthToken = null; try { if (DepotKeyStore.ContainsKey(depotId)) { ((ConcurrentDictionary <uint, byte[]>)(typeof(CDNClient).GetField("depotKeys", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(client))).GetOrAdd(depotId, depotKey); await client.ConnectAsync(server).ConfigureAwait(false); } else { if (server.Type == "CDN" || server.Type == "SteamCache") { steamSession.RequestCDNAuthToken(appId, depotId, server.Host); var cdnKey = string.Format("{0:D}:{1}", depotId, steamSession.ResolveCDNTopLevelHost(server.Host)); SteamApps.CDNAuthTokenCallback authTokenCallback; if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out authTokenCallback)) { cdnAuthToken = authTokenCallback.Token; } else { throw new Exception(String.Format("Failed to retrieve CDN token for server {0} depot {1}", server.Host, depotId)); } } await client.ConnectAsync(server).ConfigureAwait(false); await client.AuthenticateDepotAsync(depotId, depotKey, cdnAuthToken).ConfigureAwait(false); } } catch (Exception ex) { client = null; Console.WriteLine("Failed to connect to content server {0}: {1}", server, ex.Message); int penalty = 0; AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out penalty); AccountSettingsStore.Instance.ContentServerPenalty[server.Host] = penalty + 1; } } Console.WriteLine("Initialized connection to content server {0} with depot id {1}", server, depotId); activeClientAuthed[client] = Tuple.Create(depotId, server); return(client); }