public override void Update() { base.Update(); ServerComponent server = Owner.Get <ServerComponent>(); EntityMapComponent entities = Owner.Get <EntityMapComponent>(); if (entities != null) { server.Entities = entities.Count; } ClientMapComponent clients = Owner.Get <ClientMapComponent>(); if (clients != null) { server.Clients = clients.Count; } GroupListMapComponent groups = Owner.Get <GroupListMapComponent>(); if (groups != null) { server.Groups = groups.Count; } SessionMapComponent sessions = Owner.Get <SessionMapComponent>(); if (sessions != null) { server.Sessions = sessions.Count; } }
private bool Connect() { if (Connected) { return(false); } try { ServerComponent server = Owner.Get <ServerComponent>(); IPAddress address = IPAddress.Parse(server.Address); IPEndPoint endpoint = new IPEndPoint(address, server.Port); Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Socket.Bind(endpoint); Socket.Listen(Constant.MaxSockets); } catch (Exception ex) { Console.WriteLine(ex.Message); return(false); } return(true); }
public override void Init() { base.Init(); FileComponent file = Owner.Get <FileComponent>(); ClientComponent client = Entity.Get <ClientComponent>(); try { // TODO: Support folders! // string folder = ""; // client.Root; string path = !string.IsNullOrEmpty(folder) ? Path.Combine(client.Download, folder) : client.Download; DirectoryUtil.Create(path); file.Path = Path.Combine(path, file.Name); } catch (Exception ex) { Console.WriteLine(ex.Message); file.Path = Path.Combine(client.Download, file.Name); } ServerComponent server = Entity.Get <ServerComponent>(); if (server.Enabled && Inactive) { Start(); } }
private void Connect() { Disconnect(); ServerComponent server = Owner.Get <ServerComponent>(); _connection = new NetworkConnection(server.Address, server.Port); }
public override void Init() { base.Init(); ServerComponent server = Owner.Get <ServerComponent>(); if (server.Enabled && Inactive) { Start(); } }
private void ConnectState() { try { Disconnect(); ServerComponent server = Entity.Get <ServerComponent>(); Connection = new NetworkConnection(server.Address, server.Port); State = DemonState.Download; } catch (Exception ex) { Console.WriteLine(ex.Message); State = DemonState.Restart; } }