/// ライトの設定 public void SetLight( int idx, Light light ) { if( idx < lights.Length ){ this.lights[ idx ] = light; } }
/// ライトの設定 public void SetLights( ref Matrix4 target, ///< モデルローカルに変換するための、モデルの位置 ref Vector4 eyePos, ///< ワールド上での視点の位置 ref Light[] lights ) { if( lights != null ){ Matrix4 invWorld = target.Inverse(); Vector4 localEyePosistion = invWorld * eyePos; if( idWorldInverse >= 0 ){ this.SetUniformValue( idWorldInverse, ref invWorld ); } if( idLocalEyePosition >= 0 ){ this.SetUniformValue( idLocalEyePosition, ref localEyePosistion ); } // ライト : 0 if( lights[ 0 ] != null ){ Vector4 localLightPosition = invWorld * lights[ 0 ].Position; if( idLocalLightPosition00 >= 0 ){ // Vector4 V = localLightPosition.Normalize(); this.SetUniformValue( idLocalLightPosition00, ref localLightPosition ); } // 並行光源(トゥーン用) if( idLocalLightDir >= 0 ){ Vector4 localLightPos = invWorld * lights[ 0 ].Position; Vector3 localLightDir = new Vector3( -localLightPos.X, -localLightPos.Y, -localLightPos.Z ); localLightDir = localLightDir.Normalize(); this.SetUniformValue( idLocalLightDir, ref localLightDir ); } if( idKDiffuse00 >= 0 ){ this.SetUniformValue( idKDiffuse00, ref lights[ 0 ].KDiffuse ); } if( idKSpecular00 >= 0 ){ this.SetUniformValue( idKSpecular00, ref lights[ 0 ].KSpecular ); } } // ライト : 1 if( lights[ 1 ] != null ){ if( idLocalLightPosition01 >= 0 ){ Vector4 localLightPosition = invWorld * lights[ 1 ].Position; this.SetUniformValue( idLocalLightPosition01, ref localLightPosition ); } if( idKDiffuse01 >= 0 ){ this.SetUniformValue( idKDiffuse01, ref lights[ 1 ].KDiffuse ); } if( idKSpecular01 >= 0 ){ this.SetUniformValue( idKSpecular01, ref lights[ 1 ].KSpecular ); } } // ライト : 2 if( lights[ 2 ] != null ){ if( idLocalLightPosition02 >= 0 ){ Vector4 localLightPosition = invWorld * lights[ 2 ].Position; this.SetUniformValue( idLocalLightPosition02, ref localLightPosition ); } if( idKDiffuse02 >= 0 ){ this.SetUniformValue( idKDiffuse02, ref lights[ 2 ].KDiffuse ); } if( idKSpecular02 >= 0 ){ this.SetUniformValue( idKSpecular02, ref lights[ 2 ].KSpecular ); } } }else{ if( idLIGHT_COUNT >= 0 ){ this.SetUniformValue( idLIGHT_COUNT, 0 ); } } }