internal void RaiseRoundStart(RoundStartedEventArgs rs) { if (RoundStart != null) { RoundStart(this, rs); } }
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { // Match is really ongoing after a LO3 if (!IsOvertime && _matchStartedCount > 1) IsMatchStarted = true; if (!IsMatchStarted) return; IsFreezetime = true; CreateNewRound(); }
internal void RaiseRoundStart(RoundStartedEventArgs rs) { if (RoundStart != null) RoundStart(this, rs); }
protected abstract void HandleRoundStart(object sender, RoundStartedEventArgs e);
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { if (!IsMatchStarted) return; IsFreezetime = true; // Reset until both scores > 0 if (Parser.CTScore == 0 && Parser.TScore == 0) { Demo.ResetStats(false); RoundCount = 0; AddTeams(); } CreateNewRound(); if (RoundCount == 16) { IsHalfMatch = true; SwapTeams(); } if(!IsOvertime) return; // Detect the half of an overtime if (_playerTeamCount > 8 && IsLastRoundHalf) IsHalfMatch = !IsHalfMatch; if (IsLastRoundHalf) IsLastRoundHalf = false; _playerTeamCount = 0; }
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { if (!IsMatchStarted) return; // Check players count to prevent missing players who was connected after the match started event if (Demo.Players.Count < 10) { // Add all players to our ObservableCollection of PlayerExtended foreach (Player player in Parser.PlayingParticipants) { // don't add bot and already known players if (player.SteamID != 0 && Demo.Players.FirstOrDefault(p => p.SteamId == player.SteamID) == null) { PlayerExtended pl = new PlayerExtended { SteamId = player.SteamID, Name = player.Name, Team = player.Team }; Application.Current.Dispatcher.Invoke(delegate { Demo.Players.Add(pl); if (pl.Team == Team.CounterTerrorist) { Demo.PlayersTeam1.Add(pl); } else { Demo.PlayersTeam2.Add(pl); } }); } } } CreateNewRound(); }
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { if (_playerTeamCount > 8) IsMatchStarted = true; if (!IsMatchStarted) return; _isRoundOffiallyEndedOccured = false; // Reset until both scores > 0 if (Parser.CTScore == 0 && Parser.TScore == 0) { Demo.ResetStats(false); RoundCount = 0; AddTeams(); } CreateNewRound(); if (Demo.ScoreTeam1 + Demo.ScoreTeam2 == 15) IsHalfMatch = true; if(!IsOvertime) return; _playerTeamCount = 0; }
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { _roundStartedCount++; // Beginning of the first round of the game if (Parser.TScore == 0 && Parser.CTScore == 0) AddTeams(); // Check for the first LO3 if (!IsOvertime && !_firstLo3Occured && !IsHalfMatch && _roundStartedCount >= 3) { _firstLo3Occured = true; IsMatchStarted = true; } // Check for the LO3 occured after the first LO3 (there are 4 round_start events) if (_firstLo3Occured && _roundStartedCount >= 4) IsMatchStarted = true; if (_isLastRoundFinal) _isLastRoundFinal = false; if (!IsMatchStarted) return; CreateNewRound(); }
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { if (_playerTeamCount > 8) IsMatchStarted = true; if (!IsMatchStarted) return; _isRoundOffiallyEndedOccured = false; // Detect new OT for FaceIt demos if (_isFaceit && IsOvertime && _isFinalRound) { Application.Current.Dispatcher.Invoke(delegate { Demo.Overtimes.Add(CurrentOvertime); }); CurrentOvertime = new Overtime { Number = ++OvertimeCount }; IsHalfMatch = false; } _isFinalRound = false; // First OT detection for FaceIt demos if (Parser.CTScore + Parser.TScore == 30) { IsOvertime = true; CurrentOvertime = new Overtime { Number = ++OvertimeCount }; } // Reset until both scores > 0 if (Parser.CTScore == 0 && Parser.TScore == 0) { Demo.ResetStats(false); RoundCount = 0; AddTeams(); } CreateNewRound(); if (Demo.ScoreTeam1 + Demo.ScoreTeam2 == 15) IsHalfMatch = true; if(!IsOvertime) return; _playerTeamCount = 0; }
protected override void HandleRoundStart(object sender, RoundStartedEventArgs e) { if (!IsMatchStarted) return; IsFreezetime = true; CreateNewRound(); }