/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); CommandInfo = string.Empty; CommandTime = DateTime.MinValue; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Leader = new CharacterBase(); MainTankGuid = 0; MainAssistantGuid = 0; LootMethod = 0; LooterGuid = 0; LootThreshold = 0; Icon1 = 0; Icon2 = 0; Icon3 = 0; Icon4 = 0; Icon5 = 0; Icon6 = 0; Icon7 = 0; Icon8 = 0; IsRaid = false; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); Item = new CharacterItem(); Cooldown = DateTime.MinValue; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); ItemGuid = 0; UseTypeFlag = 0; UseTime = DateTime.MinValue; base.AfterConstruction(); }
/// <summary> /// /// </summary> /// <param name="session"></param> public Corpse( Session session, CharacterBase owner ) : base( session ) { Owner = owner; }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { GuildName = string.Empty; Leader = new CharacterBase(); EmblemStyle = 0; EmblemColor = 0; BorderStyle = 0; BorderColor = 0; BackgroundColor = 0; GuildInfo = string.Empty; CreateDate = DateTime.Now; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); ChatTypeFlag = 0; ChatMessage = string.Empty; ChatTime = DateTime.MinValue; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); Tutorial0 = 0; Tutorial1 = 0; Tutorial2 = 0; Tutorial3 = 0; Tutorial4 = 0; Tutorial5 = 0; Tutorial6 = 0; Tutorial7 = 0; base.AfterConstruction(); }
/// <summary> /// /// </summary> /// <param name="session"></param> public Corpse(Session session, CharacterBase owner) : base(session) { Owner = owner; }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); FactionId = 0; Reputation = 0; Flag = 0; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); MapId = 0; ZoneId = 0; PositionX = 0; PositionY = 0; PositionZ = 0; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); Slot = 0; ActionId = 0; ActionType = 0; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); SkillId = 0; Value = 0; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Leader = new CharacterBase(); MemberGuid = 0; AssistantGuid = 0; SubGroupGuid = 0; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); CreatureTemplate = 0; Honor = 0; Date = 0; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); SpellGuid = 0; EffectIndex = 0; RemainTime = TimeSpan.Zero; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Guild = new Guild(); Character = new CharacterBase(); RankId = 0; EveryoneNote = string.Empty; OfficerNote = string.Empty; base.AfterConstruction(); }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); ItemGuid = 0; Entry = 0; Flags = 0; base.AfterConstruction(); }
/// <summary> /// /// </summary> internal bool SaveNewCreature() { XPQuery<CharacterBase> characters = new XPQuery<CharacterBase>( OneDatabase.Session ); var characterList = from character in characters where character.Oid == m_CharacterAccountGuid select character; if ( characterList.Count() > WOW_MAX_CHARACTER_COUNT ) // 人物过多 return false; CharacterBase newCharacter = new CharacterBase( OneDatabase.Session ); this.Serial = newCharacter.Oid; newCharacter.CharacterName = this.Name; //newCharacter.Account = this.AccountGuid; newCharacter.Gender = (byte)this.Gender; newCharacter.Skin = (byte)this.Skin; newCharacter.Face = (byte)this.Face; newCharacter.HairStyle = (byte)this.HairColor; newCharacter.HairColor = (byte)this.HairColor; newCharacter.FacialHair = (byte)this.FacialHair; newCharacter.Race = (byte)this.Race; newCharacter.Class = (int)this.Class; newCharacter.Level = (int)this.Level; newCharacter.MapId = (int)this.MapId; newCharacter.ZoneId = (int)this.ZoneId; newCharacter.PositionX = this.X; newCharacter.PositionY = this.Y; newCharacter.PositionZ = this.Z; newCharacter.Orientation = this.O; newCharacter.Guild = null; // 人物的坐骑航线标记点 32位值|32位值|32位值|32位值 // 00000000000000000000000000000000|...|...|... // 以位域标示 1~TaxiId~32| 32~TaxiId~64|65~TaxiId~96|96~TaxiId~128 newCharacter.TaxiMask = this.TaxiMask; newCharacter.IsGhost = false; newCharacter.IsCinematic = false; newCharacter.IsNeedRename = false; newCharacter.TotalTime = 0; newCharacter.LevelTime = 0; newCharacter.LogoutTime = DateTime.Now; newCharacter.CreatingTime = DateTime.Now; newCharacter.IsBanned = false; newCharacter.IsDelete = false; newCharacter.DeleteTime = DateTime.Now; CharacterHomeBind newCharacterHomeBind = new CharacterHomeBind( OneDatabase.Session ); //newCharacterHomeBind.Owner = newCharacter.Oid; newCharacterHomeBind.MapId = (int)this.BindMapId; newCharacterHomeBind.ZoneId = (int)this.BindZoneId; newCharacterHomeBind.PositionX = this.BindX; newCharacterHomeBind.PositionY = this.BindY; newCharacterHomeBind.PositionZ = this.BindZ; foreach ( BaseSkill baseSkill in SkillManager.ToArray() ) { WowSkill wowSkill = baseSkill as WowSkill; if ( wowSkill == null ) continue; if ( wowSkill.Serial != 0 ) continue; WowSkillTemplate wowSkillTemplate = wowSkill.SkillTemplate as WowSkillTemplate; if ( wowSkillTemplate == null ) continue; CharacterSkill newCharactersSkill = new CharacterSkill( OneDatabase.Session ); wowSkill.Serial = newCharactersSkill.Oid; //newCharactersSkill.Owner = newCharacter.Oid; newCharactersSkill.SkillId = wowSkillTemplate.Serial; newCharactersSkill.Value = wowSkill.Level; } foreach ( BaseSpell baseSpell in SpellManager.ToArray() ) { WowSpell wowSpell = baseSpell as WowSpell; if ( wowSpell == null ) continue; if ( wowSpell.Serial != 0 ) continue; WowSpellTemplate wowSpellTemplate = baseSpell.SpellTemplate as WowSpellTemplate; if ( wowSpellTemplate == null ) continue; CharacterSpell newCharacterSpell = new CharacterSpell( OneDatabase.Session ); wowSpell.Serial = newCharacterSpell.Oid; //newCharacterSpell.Owner = newCharacter.Oid; newCharacterSpell.SpellId = wowSpellTemplate.Serial; //newCharacterSpell.Slot = baseSpell.Slot; } foreach ( WowActionBar baseActionBar in ActionBarManager.ToArray() ) { WowActionBar wowActionBar = baseActionBar as WowActionBar; if ( baseActionBar == null ) continue; if ( wowActionBar.Serial != 0 ) continue; CharacterActionBar newCharactersAction = new CharacterActionBar( OneDatabase.Session ); wowActionBar.Serial = newCharactersAction.Oid; //newCharactersAction.Owner= newCharacter.Oid; newCharactersAction.Slot = wowActionBar.ActionBarSlotId; newCharactersAction.ActionId = wowActionBar.Action; newCharactersAction.ActionType = wowActionBar.Type; } foreach ( BaseItem baseItem in BagManager.EquipmentBag.SubItemsToArray() ) { WowItem wowItem = baseItem as WowItem; if ( wowItem == null ) continue; if ( wowItem.Serial != 0 ) continue; WowItemTemplate wowItemTemplate = wowItem.ItemTemplate as WowItemTemplate; if ( wowItemTemplate == null ) continue; CharacterItem newCharactersItem = new CharacterItem( OneDatabase.Session ); wowItem.Serial = newCharactersItem.Oid; //newCharactersItem.Owner = newCharacter.Oid; newCharactersItem.ItemTemplateGuid = (ulong)wowItemTemplate.Serial; newCharactersItem.Amount = (int)wowItem.Amount; newCharactersItem.BagId = (int)BagManager.EquipmentBag.Item.SlotId; newCharactersItem.SlotId = (int)wowItem.SlotId; } foreach ( WowReputation baseReputation in ReputationManager.ToArray() ) { WowReputation wowReputation = baseReputation as WowReputation; if ( wowReputation == null ) continue; if ( wowReputation.Serial != 0 ) continue; CharacterReputation newCharacterReputation = new CharacterReputation( OneDatabase.Session ); wowReputation.Serial = newCharacterReputation.Oid; //newCharacterReputation.Owner = newCharacter.Oid; newCharacterReputation.FactionId = wowReputation.FactionId; newCharacterReputation.Reputation = wowReputation.Reputation; newCharacterReputation.Flag = wowReputation.Flag; } return true; }
/// <summary> /// 防止违反索引唯一的规者 /// </summary> public override void AfterConstruction() { Owner = new CharacterBase(); ItemTemplateGuid = 0; Amount = 0; BagId = 0; SlotId = 0; base.AfterConstruction(); }