コード例 #1
0
ファイル: BoidsPlugIn.cs プロジェクト: chadng/SharpSteer2
        private void RemoveBoidFromFlock()
        {
            if (_population <= 0)
            {
                return;
            }

            // save a pointer to the last boid, then remove it from the flock
            _population--;
            Boid boid = _flock[_population];

            _flock.RemoveAt(_population);

            // if it is Demo's selected vehicle, unselect it
            if (boid == Demo.SelectedVehicle)
            {
                Demo.SelectedVehicle = null;
            }
        }
コード例 #2
0
		public override void Open()
		{
			// make the database used to accelerate proximity queries
			_cyclePD = -1;
			NextPD();

			// make default-sized flock
			_population = 0;
			for (int i = 0; i < 200; i++)
                AddBoidToFlock();

			// initialize camera
			Demo.Init3dCamera(Demo.SelectedVehicle);
			Demo.Camera.Mode = Camera.CameraMode.Fixed;
			Demo.Camera.FixedDistanceDistance = Demo.CAMERA_TARGET_DISTANCE;
			Demo.Camera.FixedDistanceVerticalOffset = 0;
			Demo.Camera.LookDownDistance = 20;
			Demo.Camera.AimLeadTime = 0.5f;
			Demo.Camera.PovOffset.X = 0;
            Demo.Camera.PovOffset.Y = 0.5f;
            Demo.Camera.PovOffset.Z = -2;

			Boid.InitializeObstacles();
		}
コード例 #3
0
ファイル: BoidsPlugIn.cs プロジェクト: cupsster/SharpSteer2
	    private void AddBoidToFlock()
		{
			_population++;
			Boid boid = new Boid(_pd, Annotations);
			_flock.Add(boid);
			if (_population == 1) Demo.SelectedVehicle = boid;
		}