コード例 #1
0
 public void ReceiveBufferTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     ReceiveQueue actual;
     actual = target.ReceiveBuffer;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #2
0
 public void RemoteOnlyIPTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     string actual;
     actual = target.RemoteOnlyIP;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #3
0
        /// <summary>
        /// 初始化构造
        /// </summary>
        public Connecter()
        {
            m_SocketClient.EventProcessData += new EventHandler<ProcessDataAtClientEventArgs>( this.OnConnecterProcessMessageBlock );
            m_SocketClient.EventDisconnect += new EventHandler<DisconnectAtClientEventArgs>( this.OnConnecterDisconnect );

            m_ClientSocketManager = new ClientSocketManager( this, m_SocketClient.ConnectHandlerManager.ConnectHandler, new ReceiveQueue() );
        }
コード例 #4
0
        /// <summary>
        /// 有实例产生时调用
        /// </summary>
        /// <param name="clientSocket"></param>
        /// <param name="messagePump"></param>
        internal NetState( ClientSocketManager clientSocket, MessagePump messagePump )
        {
            if ( clientSocket == null )
                throw new Exception( "NetState.NetState(...) - clientSocket == null error!" );

            if ( messagePump == null )
                throw new Exception( "NetState.NetState(...) - messagePump == null error!" );

            if ( messagePump.World == null )
                throw new Exception( "NetState.NetState(...) - messagePump.World == null error!" );

            m_Socket = clientSocket;
            m_MessagePump = messagePump;
            m_ConnectedOn = DateTime.Now;
            m_World = messagePump.World;
            m_ToString = clientSocket.Address;
            m_NextCheckActivity = m_ConnectedOn + m_World.CheckAliveTime;

            IPAddress ipAddress = null;
            IPAddress.TryParse( clientSocket.RemoteOnlyIP, out ipAddress );

            if ( ipAddress == null )
                m_NetAddress = new IPEndPoint( IPAddress.None, clientSocket.RemotePort );
            else
                m_NetAddress = new IPEndPoint( ipAddress, clientSocket.RemotePort );
        }
コード例 #5
0
 public void RemotePortTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     int actual;
     actual = target.RemotePort;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #6
0
ファイル: Connecter.cs プロジェクト: indangerofcollapsing/wow
        /// <summary>
        /// 获取新的连接出去的客户端
        /// </summary>
        /// <returns></returns>
        internal ClientSocketManager Slice()
        {
            ClientSocketManager returnSocket = null;

            m_LockSliceSocket.Enter();
            {
                if (m_IsNeedSlice == true)
                {
                    m_IsNeedSlice = false;
                    returnSocket  = m_ClientSocketManager;
                }
            }
            m_LockSliceSocket.Exit();

            return(returnSocket);
        }
コード例 #7
0
        /// <summary>
        /// 检查是否有新的客户端接出来
        /// </summary>
        private void CheckConnecter()
        {
            foreach (Connecter connecter in m_Connecters)
            {
                // 检查是否已经处理过
                if (connecter.IsNeedSlice == false)
                {
                    continue;
                }

                // 获取连接出去的客户端
                ClientSocketManager clientSocketManager = connecter.Slice();
                if (clientSocketManager != null)
                {
                    // 把连接出来的客户端放置入NetState中,当前的实例会保存在NetState.Instances中
                    NetState netState = new NetState(clientSocketManager, this);

                    this.OnNetStateInit(netState);

                    netState.Start();
                }
            }
        }
コード例 #8
0
ファイル: NetState.cs プロジェクト: indangerofcollapsing/wow
        /// <summary>
        /// 有实例产生时调用
        /// </summary>
        /// <param name="clientSocket"></param>
        /// <param name="messagePump"></param>
        internal NetState(ClientSocketManager clientSocket, MessagePump messagePump)
        {
            if (clientSocket == null)
            {
                throw new Exception("NetState.NetState(...) - clientSocket == null error!");
            }

            if (messagePump == null)
            {
                throw new Exception("NetState.NetState(...) - messagePump == null error!");
            }

            if (messagePump.World == null)
            {
                throw new Exception("NetState.NetState(...) - messagePump.World == null error!");
            }

            m_Socket            = clientSocket;
            m_MessagePump       = messagePump;
            m_ConnectedOn       = DateTime.Now;
            m_World             = messagePump.World;
            m_ToString          = clientSocket.Address;
            m_NextCheckActivity = m_ConnectedOn + m_World.CheckAliveTime;

            IPAddress ipAddress = null;

            IPAddress.TryParse(clientSocket.RemoteOnlyIP, out ipAddress);

            if (ipAddress == null)
            {
                m_NetAddress = new IPEndPoint(IPAddress.None, clientSocket.RemotePort);
            }
            else
            {
                m_NetAddress = new IPEndPoint(ipAddress, clientSocket.RemotePort);
            }
        }
コード例 #9
0
ファイル: Listener.cs プロジェクト: indangerofcollapsing/wow
        /// <summary>
        /// 连接新的客户端的处理
        /// </summary>
        /// <param name="NonceClientHandler"></param>
        /// <param name="AllHandlerManager"></param>
        /// <param name="ClientHandlerAtServer"></param>
        private void OnAcceptor(object sender, AcceptorEventArgs eventArgs)
        {
            SocketConnectEventArgs socketConnectEventArgs = new SocketConnectEventArgs(eventArgs.AcceptorHandle);

            GlobalEvent.InvokeSocketConnect(socketConnectEventArgs);

            // 如果允许连接
            if (socketConnectEventArgs.AllowConnection == true)
            {
                ClientSocketManager newClientSocketHandler = new ClientSocketManager(this, eventArgs.AcceptorHandle, m_ReceiveQueuePool.AcquirePoolContent());

                m_LockAccepted.Enter();
                {
                    m_Accepted.Enqueue(newClientSocketHandler);
                }
                m_LockAccepted.Exit();

                LOGs.WriteLine(LogMessageType.MSG_INFO, LanguageString.SingletonInstance.ListenerString003, eventArgs.AcceptorHandle.ClientAddress, eventArgs.AcceptorHandleManager.OnlineClients, eventArgs.AcceptorHandleManager.TotalClients);

                // 有新的连接过来需要发送全局信号处理新的连接
                m_World.SetWorldSignal();
            }
            else // 不允许连接
            {
                try
                {
                    eventArgs.AcceptorHandle.CloseSocket();
                }
                catch
                {
                    Debug.WriteLine("Listener.OnAcceptor(...) - NonceClientHandler.CloseSocket(...) Exception error!");
                }

                LOGs.WriteLine(LogMessageType.MSG_WARNING, LanguageString.SingletonInstance.ListenerString004, eventArgs.AcceptorHandle.ClientAddress, eventArgs.AcceptorHandleManager.OnlineClients, eventArgs.AcceptorHandleManager.TotalClients);
            }
        }
コード例 #10
0
 public void CloseSocketTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     target.CloseSocket();
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
コード例 #11
0
 public void ListenerSocketTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     ServiceHandle actual;
     actual = target.ListenerSocket;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #12
0
 public void MessageBlockNumbersTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     long actual;
     actual = target.MessageBlockNumbers;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #13
0
        /// <summary>
        /// 连接新的客户端的处理
        /// </summary>
        /// <param name="NonceClientHandler"></param>
        /// <param name="AllHandlerManager"></param>
        /// <param name="ClientHandlerAtServer"></param>
        private void OnAcceptor( object sender, AcceptorEventArgs eventArgs )
        {
            SocketConnectEventArgs socketConnectEventArgs = new SocketConnectEventArgs( eventArgs.AcceptorHandle );
            GlobalEvent.InvokeSocketConnect( socketConnectEventArgs );

            // 如果允许连接
            if ( socketConnectEventArgs.AllowConnection == true )
            {
                ClientSocketManager newClientSocketHandler = new ClientSocketManager( this, eventArgs.AcceptorHandle, m_ReceiveQueuePool.AcquirePoolContent() );

                m_LockAccepted.Enter();
                {
                    m_Accepted.Enqueue( newClientSocketHandler );
                }
                m_LockAccepted.Exit();

                LOGs.WriteLine( LogMessageType.MSG_INFO, LanguageString.SingletonInstance.ListenerString003, eventArgs.AcceptorHandle.ClientAddress, eventArgs.AcceptorHandleManager.OnlineClients, eventArgs.AcceptorHandleManager.TotalClients );

                // 有新的连接过来需要发送全局信号处理新的连接
                m_World.SetWorldSignal();
            }
            else // 不允许连接
            {
                try
                {
                    eventArgs.AcceptorHandle.CloseSocket();
                }
                catch
                {
                    Debug.WriteLine( "Listener.OnAcceptor(...) - NonceClientHandler.CloseSocket(...) Exception error!" );
                }

                LOGs.WriteLine( LogMessageType.MSG_WARNING, LanguageString.SingletonInstance.ListenerString004, eventArgs.AcceptorHandle.ClientAddress, eventArgs.AcceptorHandleManager.OnlineClients, eventArgs.AcceptorHandleManager.TotalClients );
            }
        }
コード例 #14
0
 public void ConnecterTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     Connecter actual;
     actual = target.Connecter;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #15
0
 public void AddressTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     string actual;
     actual = target.Address;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #16
0
 public void OnlineTimeTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     long actual;
     actual = target.OnlineTime;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #17
0
 public void InitClientHandlerTest1()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     Listener listener = null; // TODO: 初始化为适当的值
     ServiceHandle serviceHandle = null; // TODO: 初始化为适当的值
     ReceiveQueue receiveBuffer = null; // TODO: 初始化为适当的值
     target.InitClientHandler( listener, serviceHandle, receiveBuffer );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
コード例 #18
0
 public void SendToTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     MessageBlock sendMessageBlock = MessageBlock.Zero; // TODO: 初始化为适当的值
     target.SendTo( sendMessageBlock );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
コード例 #19
0
 public void ClientSocketManagerConstructorTest()
 {
     ClientSocketManager target = new ClientSocketManager();
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
コード例 #20
0
 public void NetStateTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     NetState expected = null; // TODO: 初始化为适当的值
     NetState actual;
     target.NetState = expected;
     actual = target.NetState;
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #21
0
 public void DisconnectSignalTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     target.DisconnectSignal();
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }
コード例 #22
0
 public void GetNewSendMessageBlockTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     MessageBlock expected = MessageBlock.Zero; // TODO: 初始化为适当的值
     MessageBlock actual;
     actual = target.GetNewSendMessageBlock();
     Assert.AreEqual( expected, actual );
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
コード例 #23
0
 public void InitClientHandlerTest()
 {
     ClientSocketManager target = new ClientSocketManager(); // TODO: 初始化为适当的值
     Connecter connecter = null; // TODO: 初始化为适当的值
     ConnectHandle connectHandle = ConnectHandle.Zero; // TODO: 初始化为适当的值
     ReceiveQueue receiveBuffer = null; // TODO: 初始化为适当的值
     target.InitClientHandler( connecter, connectHandle, receiveBuffer );
     Assert.Inconclusive( "无法验证不返回值的方法。" );
 }