public void OnLeavedMapTest() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCharacter character = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnLeavedMap( character, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnLeavedMapTest2() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseItem item = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnLeavedMap( item, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnLeavedMapTest1() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 BaseCreature creature = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnLeavedMap( creature, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void OnLeavedMapTest3() { BaseMapState target = new BaseMapState(); // TODO: 初始化为适当的值 WorldEntity worldEntity = null; // TODO: 初始化为适当的值 BaseMap map = null; // TODO: 初始化为适当的值 target.OnLeavedMap( worldEntity, map ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }