public void UpdatedOrientationEventArgsConstructorTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedOrientationEventArgs target = new UpdatedOrientationEventArgs( orientation, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void OldOrientationTest() { float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 UpdatedOrientationEventArgs target = new UpdatedOrientationEventArgs( orientation, gameEntity ); // TODO: 初始化为适当的值 float actual; actual = target.OldOrientation; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal void OnUpdatedOrientation(float orientation, WorldEntity gameEntity) { EventHandler <UpdatedOrientationEventArgs> tempAfterEventArgs = m_EventUpdatedOrientation; if (tempAfterEventArgs != null) { UpdatedOrientationEventArgs eventArgs = new UpdatedOrientationEventArgs(orientation, gameEntity); tempAfterEventArgs(this, eventArgs); } }
/// <summary> /// /// </summary> internal void OnUpdatedOrientation( float orientation, WorldEntity gameEntity ) { EventHandler<UpdatedOrientationEventArgs> tempAfterEventArgs = m_EventUpdatedOrientation; if ( tempAfterEventArgs != null ) { UpdatedOrientationEventArgs eventArgs = new UpdatedOrientationEventArgs( orientation, gameEntity ); tempAfterEventArgs( this, eventArgs ); } }