/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public TreeNodeInfoEventArgs(BaseTreeNodeInfo treeNodeInfo, BaseTreeNode treeNode) : base(treeNode) { m_TreeNodeInfo = treeNodeInfo; }
/// <summary> /// /// </summary> public void RegisterAbility(BaseAbility baseAbility, BaseTreeNode baseTreeNode) { m_TreeNodes.Add(baseAbility, baseTreeNode); }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public TreeNodeEventArgs(BaseTreeNode treeNode) { m_TreeNode = treeNode; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public TreeNodeInfoEventArgs( BaseTreeNodeInfo treeNodeInfo, BaseTreeNode treeNode ) : base( treeNode ) { m_TreeNodeInfo = treeNodeInfo; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public TreeNodeEventArgs( BaseTreeNode treeNode ) { m_TreeNode = treeNode; }
/// <summary> /// /// </summary> public void RegisterAbility( BaseAbility baseAbility, BaseTreeNode baseTreeNode ) { m_TreeNodes.Add( baseAbility, baseTreeNode ); }
/// <summary> /// /// </summary> public void AddSubTreeNode( BaseTreeNode treeNode ) { m_SubTreeNodes.Add( treeNode, treeNode ); }
/// <summary> /// /// </summary> public void AddSubTreeNode(BaseTreeNode treeNode) { m_SubTreeNodes.Add(treeNode, treeNode); }