/// <summary> /// /// </summary> internal void OnUpdatedName(string strName, BaseGameObject creature) { EventHandler <UpdatedNameEventArgs> tempAfterEventArgs = m_EventUpdatedName; if (tempAfterEventArgs != null) { UpdatedNameEventArgs eventArgs = new UpdatedNameEventArgs(strName, creature); tempAfterEventArgs(this, eventArgs); } }
/// <summary> /// /// </summary> internal void OnUpdatedName( string strName, BaseGameObject creature ) { EventHandler<UpdatedNameEventArgs> tempAfterEventArgs = m_EventUpdatedName; if ( tempAfterEventArgs != null ) { UpdatedNameEventArgs eventArgs = new UpdatedNameEventArgs( strName, creature ); tempAfterEventArgs( this, eventArgs ); } }