/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); soundEffect = Content.Load <Song>(@"audio\backgroundMusic"); // Start the soundtrack audio if (!musicOn) { MediaPlayer.IsRepeating = true; MediaPlayer.Play(soundEffect); musicOn = true; } font = Content.Load <SpriteFont>("font/Hud"); level = new Level(this); string startLevel = Xml.StartLevel; if (startLevel == null) { startLevel = "novice.xml"; } level.Load(startLevel); menuBackground = Content.Load <Texture2D>("texture/Background.MenuBackground"); }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { if (!wasEscKeydown) { wasEscKeydown = true; gotoMenu = !gotoMenu; } } else { wasEscKeydown = false; } if (!gotoMenu) { level.Update(gameTime); current_levelFileName = level.LevelFileName; if (level.Player.IsLeaving) { ChangeLevel(); playerBornPointId = null; playerBornPointId = Level.Player.BornPointId; } if (!level.Player.IsAlive) { dieTime += gameTime.ElapsedGameTime.Milliseconds; if (dieTime > level.Player.DieTime) { diePosition = new Vector2(level.Player.Position.X, level.Player.Position.Y); level = new Level(this); level.Load(current_levelFileName); dieTime = 0; } } } else { MenuUpdate(); } base.Update(gameTime); }
private void ChangeLevel() { string commingLevel = Level.Player.ComingLevel; if (commingLevel == "null") { return; } if (commingLevel == "TotalLevel.xml") { Xml.StartLevel = "TotalLevel.xml"; } bindingPoint = null; level = new Level(this); level.Load(commingLevel); level.Player.IsLeaving = false; }
public void MenuUpdate() { // select options KeyboardState keystate = Keyboard.GetState(); if (keystate.IsKeyDown(Keys.Down)) { if (!wasDownKeydown) { currentSelection++; if (Level.LevelFileName.IndexOf("-") < 0 && currentSelection == 2) { currentSelection++; } if (currentSelection > maxItemsCount) { currentSelection = 1; } } wasDownKeydown = true; } else { wasDownKeydown = false; } if (keystate.IsKeyDown(Keys.Up)) { if (!wasUpKeydown) { currentSelection--; if (Level.LevelFileName.IndexOf("-") < 0 && currentSelection == 2) { currentSelection--; } if (currentSelection < 1) { currentSelection = maxItemsCount; } } wasUpKeydown = true; } else { wasUpKeydown = false; } // execute the selectioon if (currentSelection == 1 && keystate.IsKeyDown(Keys.Enter)) { gotoMenu = false; } else if (currentSelection == 2 && keystate.IsKeyDown(Keys.Enter)) { if (Level.LevelFileName.IndexOf("-") > 0) { bindingPoint = null; gotoMenu = false; String general_level = Level.LevelFileName.Substring(0, 6); general_level += ".xml"; level = new Level(this); level.Load(general_level); } } else if (currentSelection == 3 && keystate.IsKeyDown(Keys.Enter)) { bindingPoint = null; Level.TreasureMgr.ResetLevel(); gotoMenu = false; LoadContent(); } else if (currentSelection == 4 && keystate.IsKeyDown(Keys.Enter)) { if (musicOn) { MediaPlayer.Pause(); musicOn = false; } else { MediaPlayer.IsRepeating = true; MediaPlayer.Play(soundEffect); musicOn = true; } gotoMenu = false; } else if (currentSelection == 5 && keystate.IsKeyDown(Keys.Enter)) { this.Exit(); } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); soundEffect = Content.Load<Song>(@"audio\backgroundMusic"); // Start the soundtrack audio if (!musicOn) { MediaPlayer.IsRepeating = true; MediaPlayer.Play(soundEffect); musicOn = true; } font = Content.Load<SpriteFont>("font/Hud"); level = new Level(this); string startLevel = Xml.StartLevel; if (startLevel == null) { startLevel = "novice.xml"; } level.Load(startLevel); menuBackground = Content.Load<Texture2D>("texture/Background.MenuBackground"); }