private void DrawSkeleton(SpineSkeleton skeleton) { var drawArea = skeleton.Get<Rectangle>(); origin = ScreenSpace.Current.ToPixelSpaceRounded(drawArea.TopLeft); scale = drawArea.Size; color = skeleton.Get<Color>(); ProcessRotation(skeleton.Get<float>()); DrawSlots(skeleton.skeleton); }
private void DrawSkeleton(SpineSkeleton skeleton) { var drawArea = skeleton.Get <Rectangle>(); origin = ScreenSpace.Current.ToPixelSpaceRounded(drawArea.TopLeft); scale = drawArea.Size; color = skeleton.Get <Color>(); ProcessRotation(skeleton.Get <float>()); DrawSlots(skeleton.skeleton); }