public void SaveUI(string obj) { if (Scene.Controls.Count == 0 || string.IsNullOrEmpty(UIName)) return; //ncrunch: no coverage var fileNameAndBytes = new Dictionary<string, byte[]>(); var bytes = BinaryDataExtensions.ToByteArrayWithTypeInformation(Scene); fileNameAndBytes.Add(UIName + ".deltascene", bytes); var metaDataCreator = new ContentMetaDataCreator(); ContentMetaData contentMetaData = metaDataCreator.CreateMetaDataFromUI(UIName, bytes); service.ContentUpdated += SendSuccessMessageToLogger; service.UploadContent(contentMetaData, fileNameAndBytes); }
public void SaveUI(string obj) { if (Scene.Controls.Count == 0 || string.IsNullOrEmpty(UIName)) return; //ncrunch: no coverage var fileNameAndBytes = new Dictionary<string, byte[]>(); var bytes = BinaryDataExtensions.ToByteArrayWithTypeInformation(Scene); fileNameAndBytes.Add(UIName + ".deltascene", bytes); var metaDataCreator = new ContentMetaDataCreator(); ContentMetaData contentMetaData = metaDataCreator.CreateMetaDataFromUI(UIName, bytes); editorService.UploadContent(contentMetaData, fileNameAndBytes); if (CanGenerateSourceCode) new SceneCodeGenerator(editorService, Scene, UIName).GenerateSourceCodeClass(); }