MarkUnityLoaded() public method

public MarkUnityLoaded ( ) : void
return void
コード例 #1
0
        void Awake()
        {
            gameObject.name = this.GetType().ToString();
            DontDestroyOnLoad(this);

            #if UNITY_ANDROID && !UNITY_EDITOR
            ddnaNotifications = new Android.DDNANotifications();
            ddnaNotifications.MarkUnityLoaded();
            #endif
        }
コード例 #2
0
        void Awake()
        {
            gameObject.name = this.GetType().ToString();
            DontDestroyOnLoad(this);

            #if UNITY_ANDROID && !UNITY_EDITOR
            ddnaNotifications = new Android.DDNANotifications();
            ddnaNotifications.MarkUnityLoaded();
            #endif
        }