public void Init(MyForceData forceData, DefenseShields shield) { ForceData = forceData; Shield = shield; }
public void Clean() { ForceData = new MyForceData(null, Vector3D.Zero, null, null, null, false); Shield = null; }
public ForceDataThreadEvent(MyForceData forceData, DefenseShields shield) { ForceData = forceData; Shield = shield; }