コード例 #1
0
        public void Init(UnitInfo infoPrefab, int teamID, Transform parent)
        {
            transform.parent = parent;
            this.teamID      = teamID;
            this.info        = Instantiate(infoPrefab);
            this.info.Init();
            AbilitesAvalable = new List <bool>();
            mover            = GetComponent <Mover>();
            sight            = GetComponentInChildren <Sight>();
            visual           = GetComponentInChildren <SpriteRenderer>();

            AI = Instantiate(info.AI);
            AI.Init(mover, sight, info);

            selectedCircle.transform.localScale = (info.size.Value / 32) * .5f * Vector2.one;

            this.name         = info.Name;
            this.visual.color = info.Color;

            this.GetComponent <Rigidbody2D>().mass = info.mass.Value;
            this.GetComponentInChildren <SpriteRenderer>().sprite = info.Sprite;
            this.GetComponent <CircleCollider2D>().radius         = info.size.Value / 200;

            this.GetComponent <Selectable>().Init();
        }
コード例 #2
0
 public void Init(Mover mover, Sight sight, UnitInfo info)
 {
     this.mover    = mover;
     this.sight    = sight;
     this.info     = info;
     path          = new List <Vector3>();
     commandsQueue = new Queue <Command>();
 }