private void TimeEvents_AfterDayStarted(object sender, EventArgs args) { ModEntry.Log("TimeEvents_AfterDayStarted", StardewModdingAPI.LogLevel.Trace); InitGameIfNecessary(); if (!isDeepWoodsGameRunning) { return; } DeepWoodsManager.LocalDayUpdate(Game1.dayOfMonth); EasterEggFunctions.InterceptIncubatorEggs(); }