コード例 #1
0
        private void AddPowerup(ActivePowerup powerup)
        {
            ActivePowerupUI powerupUI = null;

            if (!TryGetFromPool(out powerupUI))
            {
                powerupUI = Instantiate(activePowerupUIPrefab, activePowerupContainer);
                pooledUI.Add(powerupUI);
            }

            powerupUI.Show(powerup);
        }
コード例 #2
0
        private bool TryGetFromPool(out ActivePowerupUI powerupUI)
        {
            for (int i = 0; i < pooledUI.Count; i++)
            {
                if (!pooledUI[i].gameObject.activeSelf)
                {
                    continue;
                }

                powerupUI = pooledUI[i];
                return(true);
            }

            powerupUI = null;
            return(false);
        }