コード例 #1
0
ファイル: TreeInfo.cs プロジェクト: sjaakjules/DDL_BirdSim
 public void setBranch(BranchInfo _branch)
 {
     branch = _branch;
 }
コード例 #2
0
ファイル: TreeInfo.cs プロジェクト: sjaakjules/DDL_BirdSim
        public static BoundsOctree <BranchLineInfo> TreesInWorld;// = new BoundsOctree<BranchLineInfo>(10, origin, .1, 1);


        public TreeInfo(List <string[]> _text, int _id)
        {
            id = _id;
            Vector3 tempStart = Vector3.one;

            for (int i = 0; i < _text.Count; i++)
            {
                if (_text[i].Length == 23)
                {
                    BranchLineInfo newBranchLine = new BranchLineInfo(_text[i]);
                    BranchInfo     newBranch     = new BranchInfo(_text[i], this);
                    if (i == 0)
                    {
                        tempStart = newBranchLine.startPt;
                    }
                    if (tempStart.y > newBranchLine.startPt.y)
                    {
                        tempStart = newBranchLine.startPt;
                    }
                    if (!branchLines.ContainsKey(newBranchLine.id))
                    {
                        branchLines.Add(newBranchLine.id, newBranchLine);
                    }

                    if (branches.ContainsKey(newBranch.id))
                    {
                        branches[newBranch.id].addLine(newBranchLine);
                        newBranchLine.setBranch(branches[newBranch.id]);
                    }
                    else
                    {
                        branches.Add(newBranch.id, newBranch);
                        newBranch.addLine(newBranchLine);
                        newBranchLine.setBranch(newBranch);
                    }
                }
            }
            // set branch transforms.
            foreach (var branch in branches)
            {
                branch.Value.SetTransform(this);
            }
            branchTransforms = new List <List <Matrix4x4> >();// new Matrix4x4[branchLines.Count];
            branchColour     = new List <List <Vector4> >();
            branchs          = new List <List <BranchLineInfo> >();
            int count = 0;
            int index = 0;

            branchTransforms.Add(new List <Matrix4x4>());
            branchColour.Add(new List <Vector4>());
            branchs.Add(new List <BranchLineInfo>());
            foreach (var branchLine in branchLines)
            {
                count++;
                if (count > 1020)
                {
                    branchTransforms.Add(new List <Matrix4x4>());
                    branchColour.Add(new List <Vector4>());
                    branchs.Add(new List <BranchLineInfo>());
                    count = 0;
                    index++;
                }
                branchTransforms[index].Add(branchLine.Value.transform);
                branchs[index].Add(branchLine.Value);

                /*
                 * switch (branchLine.Value.branch.bType)
                 * {
                 *  case BranchType.Hidden:
                 *      branchColour[index].Add((new Vector4(0.5f, 0.5f, 0.5f, 1)));
                 *      break;
                 *  case BranchType.Undefined:
                 *      branchColour[index].Add((new Vector4(0.5f, 0.5f, 0.5f, 1)));
                 *      break;
                 *  case BranchType.Exposed:
                 *      branchColour[index].Add((new Vector4(1, 0, 0, 1)));
                 *      break;
                 *  case BranchType.Lateral:
                 *      branchColour[index].Add((new Vector4(1, 0.5f, 1, 1)));
                 *      break;
                 *  case BranchType.DeadTipLow:
                 *      branchColour[index].Add((new Vector4(0, 0.5f, 1, 1)));
                 *      break;
                 *  case BranchType.DeadLateralLow:
                 *      branchColour[index].Add((new Vector4(0.5f, 0, 0.5f, 1)));
                 *      break;
                 *  default:
                 *      break;
                 * }
                 */
                if (branchLine.Value.radius > 0.1)
                {
                    branchColour[index].Add((new Vector4(1, 0, 0, 1)));
                }
                else
                {
                    branchColour[index].Add((new Vector4(0.5f, 0.5f, 0.5f, 1)));
                }

                /*
                 * if (branchLine.Value.branch.isDead && branchLine.Value.inclanation < 45 && branchLine.Value.radius > 0.02)
                 *  branchColour[index].Add((new Vector4(1, 0, 0, 1)));
                 * else
                 *  branchColour[index].Add((new Vector4(0.5f, 0.5f, 0.5f, 1)));
                 */
                //branchColour[index].Add((new Vector4(branchLine.Value.distanceToTip, branchLine.Value.elevation, branchLine.Value.inclanation, 1.0f)).normalized);
            }
            origin = tempStart;
            if (TreesInWorld == null)
            {
                TreesInWorld = new BoundsOctree <BranchLineInfo>(30, origin, .1f, 1);
            }
            foreach (var branchLine in branchLines)
            {
                TreesInWorld.Add(branchLine.Value, new Bounds((branchLine.Value.endPt + branchLine.Value.startPt) / 2, branchLine.Value.endPt - branchLine.Value.startPt));
            }
        }