public void sendEndTurn() { if (gameClient == null) { return; } Debug.Log("send End turn"); var msg = new Messages.TurnActionMessage(); msg.turnAction = TurnAction.TurnEnd; gameClient.sendMessage(Messages.Type.TURN_ACTION, msg); }
public void sendAttackPlayer(int instanceId) { if (gameClient == null) { return; } Debug.Log($"send AttackPlayer {instanceId}"); var msg = new Messages.TurnActionMessage(); msg.turnAction = TurnAction.AttackPlayer; msg.damagerInstanceId = instanceId; gameClient.sendMessage(Messages.Type.TURN_ACTION, msg); }
public void sendUseCard(int id) { if (gameClient == null) { return; } Debug.Log($"send UseCard {id}"); var msg = new Messages.TurnActionMessage(); msg.turnAction = TurnAction.UseCard; msg.cardId = id; gameClient.sendMessage(Messages.Type.TURN_ACTION, msg); }