/// <summary> /// Log a message to the Unity console with a given log level. If no log level /// is provided, the default is Info (LogLevel.Info). /// </summary> /// <param name="message">Message to log.</param> /// <param name="messageLevel">Log level to use for the message.</param> public static void Log(string message, LogLevels messageLevel = LogLevels.Info) { if (DLogger.CanBeLogged(messageLevel)) { DLogger.transport.Log(DLogger.FormatMessage(message)); } }
/// <summary> /// Log a message with the Trace (LogLevel.Trace) log level. Delegates to DLogger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void Trace(string message) { DLogger.Log(message, LogLevels.Trace); }
/// <summary> /// Log a message with the All (LogLevel.All) log level. Delegates to DLogger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void All(string message) { DLogger.Log(message, LogLevels.All); }
/// <summary> /// Log a message with the Fatal (LogLevel.Fatal) log level. Delegates to DLogger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void Fatal(string message) { DLogger.Log(message, LogLevels.Fatal); }
/// <summary> /// Log a message with the Error (LogLevel.Error) log level. Delegates to LoDLoggergger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void Error(string message) { DLogger.Log(message, LogLevels.Error); }
/// <summary> /// Log a message with the Warn (LogLevel.Warn) log level. Delegates to DLogger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void Warn(string message) { DLogger.Log(message, LogLevels.Warn); }
/// <summary> /// Log a message with the Info (LogLevel.Info) log level. Delegates to DLogger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void Info(string message) { DLogger.Log(message, LogLevels.Info); }
/// <summary> /// Log a message with the Debug (LogLevel.Debug) log level. Delegates to DLogger.Log. /// </summary> /// <param name="message">Message to log.</param> public static void Debug(string message) { DLogger.Log(message, LogLevels.Debug); }