// Decorations mod entry point public static void Patch() { // 1) INITIALIZE HARMONY if (!MyHarmony.Initialize()) { return; } // 2) LOAD CONFIGURATION ConfigSwitcher.LoadConfiguration(); // 3) REGISTER NEW ITEMS DecorationsMod.DecorationItems = RegisterNewItems(); // 4) REGISTER LANGUAGE STRINGS RegisterLanguageStrings(); // 5) MAKE SOME EXISTING ITEMS PICKUPABLE & PLACEABLE if (ConfigSwitcher.EnablePlaceItems) { PlaceToolItems.MakeItemsPlaceable(); } // 6) REGISTER DECORATIONS FABRICATOR Logger.Log("INFO: Registering decorations fabricator..."); Fabricator_Decorations decorationsFabricator = new Fabricator_Decorations(); decorationsFabricator.RegisterDecorationsFabricator(DecorationsMod.DecorationItems); // 7) REGISTER FLORA FABRICATOR if (ConfigSwitcher.EnableNewFlora) { Logger.Log("INFO: Registering seeds fabricator..."); Fabricator_Flora floraFabricator = new Fabricator_Flora(); floraFabricator.RegisterFloraFabricator(DecorationsMod.DecorationItems); } // 8) HARMONY PATCHING MyHarmony.PatchAll(); // Various enhancements. if (ConfigSwitcher.FixAquariumLighting) { PrefabsHelper.FixAquariumSkyApplier(); } MyHarmony.FixSignInput(); // Mods compatibility. MyHarmony.FixAutoLoadMod(); // 9) SETUP IN GAME OPTIONS MENU Logger.Log("INFO: Setting up in-game options menu..."); SMLHelper.V2.Handlers.OptionsPanelHandler.RegisterModOptions(new ConfigOptions("Decorations mod")); }
// Decorations mod entry point public static void Patch() { // 1) INITIALIZE HARMONY if ((HarmonyInstance = HarmonyInstance.Create("com.osubmarin.decorationsmod")) == null) { Logger.Log("ERROR: Unable to initialize Harmony!"); return; } // 2) LOAD CONFIGURATION ConfigSwitcher.LoadConfiguration(); // 3) REGISTER NEW ITEMS DecorationsMod.DecorationItems = RegisterNewItems(); // 4) REGISTER LANGUAGE STRINGS RegisterLanguageStrings(); // 5) MAKE SOME EXISTING ITEMS PICKUPABLE & PLACEABLE if (ConfigSwitcher.EnablePlaceItems) { PlaceToolItems.MakeItemsPlaceable(); } // 6) REGISTER DECORATIONS FABRICATOR Fabricator_Decorations decorationsFabricator = new Fabricator_Decorations(); decorationsFabricator.RegisterDecorationsFabricator(DecorationsMod.DecorationItems); // 7) REGISTER FLORA FABRICATOR if (ConfigSwitcher.EnableNewFlora) { Fabricator_Flora floraFabricator = new Fabricator_Flora(); floraFabricator.RegisterFloraFabricator(DecorationsMod.DecorationItems); } // 8) HARMONY PATCHING HarmonyPatchAll(); // 9) ENHANCEMENTS if (ConfigSwitcher.FixAquariumLighting) { PrefabsHelper.FixAquariumSkyApplier(); } // 10) SETUP IN GAME OPTIONS MENU Logger.Log("Setting up in-game options menu..."); SMLHelper.V2.Handlers.OptionsPanelHandler.RegisterModOptions(new ConfigOptions("Decorations mod")); }