void Start() { mostRecentStrings = new string[historyLength]; bayesianNetwork = gameObject.AddComponent<BayesianNetwork>(); query = new ArrayList(); nodeList = new ArrayList(); LoadNetwork(); }
public Elimination(BayesianNetwork bayesianNetwork) : base(bayesianNetwork) { buckets = new ArrayList(); PrepareBuckets(); }
protected Inference(BayesianNetwork pBayesianNetwork) { bayesianNetwork = pBayesianNetwork; }